Obsidian Conflict: Difference between revisions
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==Overview== | |||
{{ | {{obsc|4}} is a cooperative modification created for {{hl2|4}}. It is a community based mod with focus on fun, cooperative, and physics-related puzzles. The mod has an open story, but is still set in the [[Half-Life 2]] universe. | ||
Obsidian Conflict is currently, only publicly available as a mod for {{src07}} via [https://www.moddb.com/mods/obsidian-conflict/downloads/oc-135-unofficial-mountfix-full-installer ModDB], however, the upcoming Steam re-release sees a port to {{src13mp|4}} and features a new UI, enhanced weapon models and more. | |||
{{ | |||
==Features== | ==Features== | ||
'''Co-Op Campaign''' | '''Co-Op Campaign''' | ||
* {{hl2|4}} | * {{hl2|4}} | ||
* {{ | * {{hl2ep1|4}}* | ||
* {{hl2ep2|4}}* | |||
* {{hls|4}}* | |||
<nowiki>*</nowiki>Requires the game being mounted, done automatically if the desired game is installed. | |||
''' | '''Gamemodes Including''' | ||
* | *Classic Coop | ||
*Classic Coop Lives | |||
* | *Teamplay | ||
*Teamplay Lives | |||
*Player Vs Player | |||
''' | '''Other''' | ||
* Customizable Hud and Flashlight | * Customizable Hud and Flashlight | ||
* New NPCs | * New NPCs | ||
* Scoring System | * Scoring System | ||
* New Weapons | * New Weapons | ||
**Super Gravity Gun Support | |||
**Custom Weapon Scripts | |||
* Player Modules including Cloak and Shield | * Player Modules including Cloak and Shield | ||
* Custom Player Models System | * Custom Player Models System | ||
* Inventory system | * Inventory system | ||
* Series maps save your weapons and points over transitions | * Series maps save your weapons and points over transitions | ||
**Objects and npcs can transfer over level transitions and back again | |||
**Previous maps in a series of maps are saved, so when you go back to them things stay as you left them. Just like SP Half-Life 2 | |||
* New Maps | * New Maps | ||
* Advanced Customizability for Mappers | * Advanced Customizability for Mappers | ||
* Custom per map Sound Scripts, Configuration Files and Soundscapes | **Custom per map Sound Scripts, Configuration Files and Soundscapes | ||
* Out of Hammer map modification via scripts | **Out of Hammer map modification via scripts | ||
== | == Mountable Games == | ||
{{Todo|Fill in the note section for any information about how or why the game is mounted by OC.}} | |||
{| class= | {| class=standard-table | ||
! Game !! Notes | |||
|- | |||
|{{hl2|4}} | |||
| | |||
|- | |||
|{{hl2lc|4}} | |||
| | |||
|- | |||
|{{hl2ep1|4}} | |||
| | |||
|- | |||
|{{hl2ep2|4}} | |||
| | |||
|- | |||
|{{hls|4}} | |||
| | |||
|- | |||
|{{portal|4}} | |||
| | |||
|- | |- | ||
| | |{{ez|4}} | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |{{hldms|4}} | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |{{hl2dm|4}} | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |{{css|4}} | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |{{dods|4}} | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | |{{tf2|4}} | ||
| | |||
| | | | ||
|- | |||
|{{synergy|4}} | |||
| | | | ||
|- | |||
|{{NT|4}} | |||
| | |||
|- | |||
|{{heep1|4}} | |||
| | | | ||
|- | |||
|{{nh2|4}} | |||
| | | | ||
|- | |||
|} | |} | ||
== Reviews == | == Reviews == | ||
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== External links == | == External links == | ||
* {{moddb|obsidian-conflict}} | * {{moddb|obsidian-conflict}} | ||
* [http://youtube.com/user/ObsidianConflictMod Official YouTube Channel] | * [http://youtube.com/user/ObsidianConflictMod Official YouTube Channel] |
Revision as of 05:54, 1 April 2024


Overview
Obsidian Conflict is a cooperative modification created for
Half-Life 2. It is a community based mod with focus on fun, cooperative, and physics-related puzzles. The mod has an open story, but is still set in the Half-Life 2 universe.
Obsidian Conflict is currently, only publicly available as a mod for via ModDB, however, the upcoming Steam re-release sees a port to
Source 2013 Multiplayer and features a new UI, enhanced weapon models and more.
Features
Co-Op Campaign
*Requires the game being mounted, done automatically if the desired game is installed.
Gamemodes Including
- Classic Coop
- Classic Coop Lives
- Teamplay
- Teamplay Lives
- Player Vs Player
Other
- Customizable Hud and Flashlight
- New NPCs
- Scoring System
- New Weapons
- Super Gravity Gun Support
- Custom Weapon Scripts
- Player Modules including Cloak and Shield
- Custom Player Models System
- Inventory system
- Series maps save your weapons and points over transitions
- Objects and npcs can transfer over level transitions and back again
- Previous maps in a series of maps are saved, so when you go back to them things stay as you left them. Just like SP Half-Life 2
- New Maps
- Advanced Customizability for Mappers
- Custom per map Sound Scripts, Configuration Files and Soundscapes
- Out of Hammer map modification via scripts
Mountable Games
Todo: Fill in the note section for any information about how or why the game is mounted by OC.
Reviews
See also
External links
Tools
- oc modify generator001 Compares a decomplied vmf to an edited copy of the vmf and outputs a mapname_modify.txt script with the updated changes. Tool made by Zteer.
- bspconv001 Reads the Lump information to be included in map file (extension bsp) used by Source engine games. Tool made by Zteer.