Obsidian Conflict: Difference between revisions

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(Overhaul for the upcoming Steam re-release)
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{{Underlinked|date=January 2024}}
{{langsp}}
{{langsp}}
[[File:Ocbigimage.jpg|center]]
==Overview==
{{ModStatus|status=released|engine=Source|download=http://obsidianconflict.net/?page=downloads}}
{{obsc|4}} is a cooperative modification created for {{hl2|4}}. It is a community based mod with focus on fun, cooperative, and physics-related puzzles. The mod has an open story, but is still set in the [[Half-Life 2]] universe.


==Overview==
Obsidian Conflict is currently, only publicly available as a mod for {{src07}} via [https://www.moddb.com/mods/obsidian-conflict/downloads/oc-135-unofficial-mountfix-full-installer ModDB], however, the upcoming Steam re-release sees a port to {{src13mp|4}} and features a new UI, enhanced weapon models and more.
{{obsc|4}} is a cooperative modification created for [[Half-Life 2]]. It is a community based mod with focus on fun, cooperative, and physics-related puzzles. The mod has an open story, but is still set in the [[Half-Life 2]] universe. '''The mods' current version is 1.35 Released May 31, 2010'''.


==Features==
==Features==


'''Co-Op Campaign'''
'''Co-Op Campaign'''
* {{hls|4}}
:Npcs (Requires mount)
* {{hl2|4}}
* {{hl2|4}}
* {{hl2lc|4}}
* {{hl2ep1|4}}*
* {{hl2ep2|4}}*
* {{hls|4}}*
<nowiki>*</nowiki>Requires the game being mounted, done automatically if the desired game is installed.


'''Dynamic Content Mounting'''
'''Gamemodes Including'''
* {{hl2ep1|4}}
*Classic Coop
:Npcs (Requires mount)
*Classic Coop Lives
* {{hl2ep2|4}}
*Teamplay
:Npcs (Requires mount)
*Teamplay Lives
*Player Vs Player


'''Additional Game Content Mounting'''
'''Other'''
* {{css|4}}
::Several maps setup with coop storylines
* {{dods|4}}
* Customizable Hud and Flashlight
* Customizable Hud and Flashlight
* New NPCs
* New NPCs
* Scoring System
* Scoring System
* New Weapons
* New Weapons
:Super Gravity Gun Support
**Super Gravity Gun Support
:Custom Weapon Scripts
**Custom Weapon Scripts
* Player Modules including Cloak and Shield
* Player Modules including Cloak and Shield
* Custom Player Models System
* Custom Player Models System
* Inventory system
* Inventory system
* Series maps save your weapons and points over transitions
* Series maps save your weapons and points over transitions
:Objects and npcs can transfer over level transitions and back again
**Objects and npcs can transfer over level transitions and back again
:Previous maps in a series of maps are saved, so when you go back to them things stay as you left them. Just like SP Half-Life 2
**Previous maps in a series of maps are saved, so when you go back to them things stay as you left them. Just like SP Half-Life 2
* New Maps
* New Maps
* Advanced Customizability for Mappers
* Advanced Customizability for Mappers
* Custom per map Sound Scripts, Configuration Files and Soundscapes
**Custom per map Sound Scripts, Configuration Files and Soundscapes
* Out of Hammer map modification via scripts
**Out of Hammer map modification via scripts
* Gamemodes Including
**Classic Coop
**Classic Coop Lives
**Teamplay
**Teamplay Lives
**Player Vs Player


== Official Maps ==
== Mountable Games ==
 
{{Todo|Fill in the note section for any information about how or why the game is mounted by OC.}}
{| class="wikitable"
{| class=standard-table
! Game !! Notes
|-
|{{hl2|4}}
|
|-
|{{hl2lc|4}}
|
|-
|{{hl2ep1|4}}
|
|-
|{{hl2ep2|4}}
|
|-
|{{hls|4}}
|
|-
|{{portal|4}}
|
|-
|-
| oc_antlion_attack [http://wiki.obsidianconflict.net/?title=Oc_antlion_attack]
|{{ez|4}}
| oc_breakout [http://wiki.obsidianconflict.net/?title=Oc_breakout]
|
| oc_broken_escape series [http://wiki.obsidianconflict.net/?title=Oc_broken_escape]
| oc_bunker [http://wiki.obsidianconflict.net/?title=Oc_bunker]
| oc_cannon series [http://wiki.obsidianconflict.net/?title=Oc_cannon]
| oc_cardwar [http://wiki.obsidianconflict.net/?title=Oc_cardwar]
|-
|-
| oc_castledefense [http://wiki.obsidianconflict.net/?title=Oc_castledefense]
|{{hldms|4}}
| oc_courier [http://wiki.obsidianconflict.net/?title=Oc_courier]
|
| oc_danmaku [http://wiki.obsidianconflict.net/?title=Oc_danmaku]
| oc_docks [http://wiki.obsidianconflict.net/?title=Oc_docks]
| oc_evildead [http://wiki.obsidianconflict.net/?title=Oc_evildead]
| oc_fireteam series [http://wiki.obsidianconflict.net/?title=Oc_fireteam]
|-
|-
| oc_freezingpoint [http://wiki.obsidianconflict.net/?title=Oc_freezingpoint]
|{{hl2dm|4}}
| oc_harvest [http://wiki.obsidianconflict.net/?title=Oc_harvest]
|
| oc_kake [http://wiki.obsidianconflict.net/?title=Oc_kake]
| oc_lobby [http://wiki.obsidianconflict.net/?title=Oc_lobby]
| oc_manor [http://wiki.obsidianconflict.net/?title=Oc_manor]
| oc_newgappi [http://wiki.obsidianconflict.net/?title=Oc_newgappi]
|-
|-
| oc_return_c17 series [http://wiki.obsidianconflict.net/?title=Oc_return_c17]
|{{css|4}}
| oc_seamus [http://wiki.obsidianconflict.net/?title=Oc_seamus]
|
| oc_sewers [http://wiki.obsidianconflict.net/?title=Oc_sewers]
| oc_stadium [http://wiki.obsidianconflict.net/?title=Oc_stadium]
| oc_starlight [http://wiki.obsidianconflict.net/?title=Oc_starlight]
| oc_starship_troopers [http://wiki.obsidianconflict.net/?title=Oc_starship_troopers]
|-
|-
| oc_stitches series [http://wiki.obsidianconflict.net/?title=Oc_stitches_series]
|{{dods|4}}
| oc_umizuri [http://wiki.obsidianconflict.net/?title=Oc_umizuri]
|
| oc_waking_dead [http://wiki.obsidianconflict.net/?title=Oc_waking_dead]
| oc_wgh [http://wiki.obsidianconflict.net/?title=Oc_wgh]
| oc_wildfire series [http://wiki.obsidianconflict.net/?title=Oc_wildfire]
| oc_zelda series [http://wiki.obsidianconflict.net/?title=Oc_zelda]
|-
|-
| ocf_deadland [http://wiki.obsidianconflict.net/?title=Ocf_deadland]
|{{tf2|4}}
| z_harrier2 [http://wiki.obsidianconflict.net/?title=Z_harrier2_f]
|
|
|-
|{{synergy|4}}
|
|
|-
|{{NT|4}}
|
|-
|{{heep1|4}}
|
|
|-
|{{nh2|4}}
|
|
|-
|}
|}
== Media ==
[[File:Humangrunts1_wallpaper.jpg|thumb|256px|Obsidian Human Grunts Wallpaper 1]]
[[File:Humangrunts2_wallpaper.jpg|thumb|256px|Obsidian Human Grunts Wallpaper 2]]
<gallery widths=150px>
Image:Oc_antlion_attack.jpg|oc_antlion_attack
Image:Oc_breakout.jpg|oc_breakout
Image:Obsidian_conflict_broken_escape_2c.jpg|oc_broken_escape series
Image:Oc_bunker.jpg|oc_bunker
Image:Oc_cannon.jpg|oc_cannon series
Image:Oc_cardwar.jpg|oc_cardwar
Image:Oc_castledefense_1.jpg|oc_castledefense
Image:Oc_harvest.jpg|oc_harvest
Image:Oc_lobby.jpg|oc_lobby
Image:Oc_rtc_17.jpg|oc_return_c17 series
Image:Oc_starship_troopers.jpg|oc_starship_troopers
Image:Oc_wildfire.jpg|oc_wildfire series
</gallery>


== Reviews ==
== Reviews ==
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== External links ==
== External links ==
* [http://obsidianconflict.net Official Website]
* [http://wiki.obsidianconflict.net Official Wiki]
* [http://bugs.obsidianconflict.net Official Bug Tracker]
* {{moddb|obsidian-conflict}}
* {{moddb|obsidian-conflict}}
* [http://youtube.com/user/ObsidianConflictMod Official YouTube Channel]
* [http://youtube.com/user/ObsidianConflictMod Official YouTube Channel]

Revision as of 05:54, 1 April 2024

English (en)Translate (Translate)

Overview

Obsidian Conflict Obsidian Conflict is a cooperative modification created for Half-Life 2 Half-Life 2. It is a community based mod with focus on fun, cooperative, and physics-related puzzles. The mod has an open story, but is still set in the Half-Life 2 universe.

Obsidian Conflict is currently, only publicly available as a mod for Source 2007 via ModDB, however, the upcoming Steam re-release sees a port to Source 2013 Multiplayer Source 2013 Multiplayer and features a new UI, enhanced weapon models and more.

Features

Co-Op Campaign

*Requires the game being mounted, done automatically if the desired game is installed.

Gamemodes Including

  • Classic Coop
  • Classic Coop Lives
  • Teamplay
  • Teamplay Lives
  • Player Vs Player

Other

  • Customizable Hud and Flashlight
  • New NPCs
  • Scoring System
  • New Weapons
    • Super Gravity Gun Support
    • Custom Weapon Scripts
  • Player Modules including Cloak and Shield
  • Custom Player Models System
  • Inventory system
  • Series maps save your weapons and points over transitions
    • Objects and npcs can transfer over level transitions and back again
    • Previous maps in a series of maps are saved, so when you go back to them things stay as you left them. Just like SP Half-Life 2
  • New Maps
  • Advanced Customizability for Mappers
    • Custom per map Sound Scripts, Configuration Files and Soundscapes
    • Out of Hammer map modification via scripts

Mountable Games

Todo: Fill in the note section for any information about how or why the game is mounted by OC.
Game Notes
Half-Life 2 Half-Life 2
Half-Life 2: Lost Coast Half-Life 2: Lost Coast
Half-Life 2: Episode One Half-Life 2: Episode One
Half-Life 2: Episode Two Half-Life 2: Episode Two
Half-Life: Source Half-Life: Source
Portal Portal
Entropy : Zero Entropy : Zero
Half-Life Deathmatch: Source Half-Life Deathmatch: Source
Half-Life 2: Deathmatch Half-Life 2: Deathmatch
Counter-Strike: Source Counter-Strike: Source
Day of Defeat: Source Day of Defeat: Source
Team Fortress 2 Team Fortress 2
Synergy Synergy
NEOTOKYO° NEOTOKYO°
Human Error Human Error
Nightmare House: The Original Mod Nightmare House: The Original Mod

Reviews

  • PC Zone Magazine (UK) 11/2006 [1]
  • PC Action Magazine (German) 10/2006 [2]

See also

External links

Tools

  • oc modify generator001 Compares a decomplied vmf to an edited copy of the vmf and outputs a mapname_modify.txt script with the updated changes. Tool made by Zteer.
  • bspconv001 Reads the Lump information to be included in map file (extension bsp) used by Source engine games. Tool made by Zteer.