Pre-Fortress 2: Difference between revisions

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{{langsp}}__NOTOC__
{{langsp}}__NOTOC__
{{pf2|4}} is a free mod that attempts to recreate the visual aesthetic of {{valve|4|addtext = 's}} 2006 beta version of {{tf2|4}} as seen in [https://m.youtube.com/watch?v=N7ZafWA2jd8 Trailer 1] and [https://m.youtube.com/watch?v=MwwcWTTw4PU&pp=ygUNdHJhaWxlciAyIHRmMg%3D%3D Trailer 2] of {{tf2|1}}. Its gameplay mechanics takes cues from {{tf2|1|addtext='s}} predecessors, {{qtf|4}} and {{tfc|4}}.
{{pf2|4}} is a free mod that attempts to recreate the visual aesthetic of {{valve|4|addtext = 's}} 2006 beta version of {{tf2|4}} as seen in [https://m.youtube.com/watch?v=N7ZafWA2jd8 Trailer 1] and [https://m.youtube.com/watch?v=MwwcWTTw4PU Trailer 2] of {{tf2|1}}. Its gameplay mechanics takes cues from {{tf2|1|addtext='s}} predecessors, {{qtf|4}} and {{tfc|4}}.


==Features ==
==Features==
* Different grenade variations given depending on which class is chosen (like {{tf2|3.1}}'s predecessors {{qtf|3.1}} and {{tfc|3.1}}).
* Different grenade variations given depending on which class is chosen (like {{tf2|3.1}}'s predecessors {{qtf|3.1}} and {{tfc|3.1}}).
* Beta {{tf2|3.1}} graphics and aesthetic (including player models) like in  [https://m.youtube.com/watch?v=N7ZafWA2jd8 Trailer 1] and [https://m.youtube.com/watch?v=MwwcWTTw4PU&pp=ygUNdHJhaWxlciAyIHRmMg%3D%3D Trailer 2].
* Beta {{tf2|3.1}} graphics and aesthetic (including player models) like in  [https://m.youtube.com/watch?v=N7ZafWA2jd8 Trailer 1] and [https://youtube.com/watch?v=MwwcWTTw4PU Trailer 2].
* Beta {{tf2|3.1}} sound effects.
* Beta {{tf2|3.1}} sound effects.
* Armor has been added back (like in {{tfc|3.1}} and {{qtf|3.1}}).
* Armor has been added back (like in {{tfc|3.1}} and {{qtf|3.1}}).
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* The Pyro has a branding iron with the {{tf2|3.1}} logo on it as his melee weapon.{{ref|1}}
* The Pyro has a branding iron with the {{tf2|3.1}} logo on it as his melee weapon.{{ref|1}}


== Used Assets==
==Used Assets==
* {{momentum|4.1}}
* {{momentum|4.1}}
* {{of|4.1}}
* {{of|4.1}}
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* [https://www.moddb.com/mods/team-fortress-2-vintage Team Fortress 2 Vintage]{{ref|2}}
* [https://www.moddb.com/mods/team-fortress-2-vintage Team Fortress 2 Vintage]{{ref|2}}


== Requirements ==
==Requirements==
* {{steamicon|4.1}}
* {{steamicon|4.1}}
:* {{src13mp|4.1}}
:* {{src13mp|4.1}}


== See also ==
==See also==
* {{qtf|4}}
* {{qtf|4}}
* {{tfc|4}}
* {{tfc|4}}
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* {{of|4}}
* {{of|4}}


== External links ==
==External links==
* {{youtube|@Prefortress2|PreFortress2 YouTube Channel}}
* {{youtube|@Prefortress2|PreFortress2 YouTube Channel}}
* [https://discord.gg/ra68rM5nuE Discord]
* [https://discord.gg/ra68rM5nuE Discord]
* [https://twitter.com/PreFortress2 Twitter]
* [https://twitter.com/PreFortress2 Twitter]


== References ==
==References==
* {{youtube|DbmXTZiBNyo&t|page=watch|Richter Overtime's Youtube Video(The Team Fortress We Almost Got)}}
* {{youtube|DbmXTZiBNyo&t|page=watch|Richter Overtime's Youtube Video (The Team Fortress We Almost Got)}}
* [https://prefortress.com/ Pre-fortress 2 official website]
* [https://prefortress.com/ Pre-fortress 2 official website]

Revision as of 02:39, 26 March 2024

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Pre-Fortress 2 Pre-Fortress 2 is a free mod that attempts to recreate the visual aesthetic of Valve Valve's 2006 beta version of Team Fortress 2 Team Fortress 2 as seen in Trailer 1 and Trailer 2 of Team Fortress 2. Its gameplay mechanics takes cues from Team Fortress 2's predecessors, Qtf-16px.png Quake Team Fortress and Team Fortress Classic Team Fortress Classic.

Features

  • Different grenade variations given depending on which class is chosen (like Team Fortress 2's predecessors Quake Team Fortress and Team Fortress Classic).
  • Beta Team Fortress 2 graphics and aesthetic (including player models) like in Trailer 1 and Trailer 2.
  • Beta Team Fortress 2 sound effects.
  • Armor has been added back (like in Team Fortress Classic and Quake Team Fortress).
  • The Engineer can now repair teammates' armor by hitting a teammate with his wrench.
  • The Spy now has a tranquilizer gun that makes enemies mouse sensitivity high and makes it hard to aim when hit.
  • The Scout now has a nail gun (like in Team Fortress Classic and Quake Team Fortress).
  • The Heavy now has a lead pipe as his melee weapon.
  • The Sniper's default sniper rifle now works like The Classic in Team Fortress 2 (or the sniper rifle from Team Fortress Classic).
  • The Demoman now has dynamite as his throwable item.
  • The Pyro can now shoot incendiary rockets by pressing right click instead of airblast.
  • The Sniper now has a club as his melee weapon.
  • The Medic has a syringe as his melee weapon that heals teammates and poisons enemies when hit.
  • The Pyro has a branding iron with the Team Fortress 2 logo on it as his melee weapon.[1]

Used Assets

Requirements

See also

External links

References