Point message: Difference between revisions
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Bug:Does not function in multiplayer. In
and
, point_worldtext can be used as an alternative. [todo tested in ?]
m (→Keyvalues) |
m (→Inputs: Mapbase input) |
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Line 26: | Line 26: | ||
{{IO|Enable|Start displaying the message text, if the player is within the message radius.}} | {{IO|Enable|Start displaying the message text, if the player is within the message radius.}} | ||
{{IO|Disable|Stop displaying the message text.}} | {{IO|Disable|Stop displaying the message text.}} | ||
{{IO|SetMessage|Set the message's text.}} {{only|{{mapbase}}}} | |||
== See also == | == See also == |
Revision as of 09:37, 18 March 2024
point_message | |
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Type | Point entity |
Engine | ![]() |
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CMessageEntity |
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point_message
is an e0 available in all Source games. It displays a text message in the world, at its origin.



Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Entity Message (message) <string>
- Message to show at this point.
Warning:Never use quotation marks in the message. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
- Show message radius (radius) <integer>
- Distance the player must be within to see this message.
- Developer Only? (developeronly) <boolean>
- If set, this message will only be visible when developer mode is on.
Flags
- Start Disabled : [1]
Inputs
- Enable
- Start displaying the message text, if the player is within the message radius.
- Disable
- Stop displaying the message text.
See also
- game_text - Displays a custom message directly on the player screen.
- game_text_tf -
Displays a custom HUD message with icons on a specified team's screen.
- point_worldtext -
A similar entity that displays a custom message in the world with far more flexibility.
- training_annotation -
A similar entity that points to a specified location in the world.
- env_hudhint - Displays a custom HUD message. Commonly used to show key-binds.
- env_message - Displays a pre-defined message on the players screen.