Point message: Difference between revisions
		
		
		
		
		
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Bug:Does not function in multiplayer. In 
 and 
, point_worldtext can be used as an alternative.  [todo tested in ?]
		
	
m (→Keyvalues)  | 
				m (→Inputs:  Mapbase input)  | 
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{{IO|Enable|Start displaying the message text, if the player is within the message radius.}}  | {{IO|Enable|Start displaying the message text, if the player is within the message radius.}}  | ||
{{IO|Disable|Stop displaying the message text.}}  | {{IO|Disable|Stop displaying the message text.}}  | ||
{{IO|SetMessage|Set the message's text.}} {{only|{{mapbase}}}}  | |||
== See also ==  | == See also ==  | ||
Revision as of 08:37, 18 March 2024
| point_message | |
|---|---|
![]()  | |
| Type | Point entity | 
| Engine | |
| CMessageEntity | 
point_message  is an   e0  available in all 
 Source games. It displays a text message in the world, at its origin.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Entity Message (message) <string>
 - Message to show at this point.
 
Warning:Never use quotation marks in the message. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
- Show message radius (radius) <integer>
 - Distance the player must be within to see this message.
 
- Developer Only? (developeronly) <boolean>
 - If set, this message will only be visible when developer mode is on.
 
Flags
- Start Disabled : [1]
 
Inputs
- Enable
 - Start displaying the message text, if the player is within the message radius.
 
- Disable
 - Stop displaying the message text.
 
See also
- game_text - Displays a custom message directly on the player screen.
 - game_text_tf - 
 Displays a custom HUD message with icons on a specified team's screen. - point_worldtext - 

 A similar entity that displays a custom message in the world with far more flexibility. - training_annotation - 
 A similar entity that points to a specified location in the world. - env_hudhint - Displays a custom HUD message. Commonly used to show key-binds.
 - env_message - Displays a pre-defined message on the players screen.
 
