Env sprite oriented: Difference between revisions
		
		
		
		
		
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Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
Note:Archived page history
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Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Note:Archived page history. Content moved to env_sprite
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
		
	
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{{CD2|CSpriteOriented|Sprite.cpp}}  | {{CD2|CSpriteOriented|file1=Sprite.cpp}}  | ||
{{screenshot}}  | {{screenshot}}  | ||
{{this is a|point entity|name=env_sprite_oriented}} It works like {{ent|env_sprite}} but is forced to stay in one direction instead of always turning to face the player. The [[sprite]] material needs to use {{ent|$spriteorientation}}.  | {{this is a|point entity|name=env_sprite_oriented}} It works like {{ent|env_sprite}} but is forced to stay in one direction instead of always turning to face the player. The [[sprite]] material needs to use {{ent|$spriteorientation}}.  | ||
Revision as of 14:17, 20 February 2024
CSpriteOriented defined in Sprite.cpp
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env_sprite_oriented  is a   point entity  available in all 
 Source games. It works like env_sprite but is forced to stay in one direction instead of always turning to face the player. The sprite material needs to use $spriteorientation.
Flags
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
RenderFields:
- Render Mode (rendermode) <byte choices>
 - Set a non-standard rendering mode on this entity.
 
Render Modes 
- Render FX (renderfx) <byte choices>
 - Various somewhat legacy alpha effects. See render effects.
 
- Render Amount / Transparency (renderamt) <byte>
 - Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
 
- Render Color (R G B) (rendercolor) <color255>
 - Color tint.
 
Inputs
RenderFields:
- Alpha <integer 0–255>
 - Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its 
rendermodeset to a number other than0. 
- Color <color255>
 - Sets an RGB color for the entity.