Func wall: Difference between revisions
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Important:This is a preserved entity in 






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If the game has round restart mechanics this entity may not behave as expected:
(-kept _minlight keyvalue , added see also) |
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== Keyvalues == | == Keyvalues == | ||
{{KV | {{KV vrad}} | ||
== See Also == | == See Also == |
Revision as of 19:33, 9 February 2024

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CFuncWall |
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func_wall
is an e2 available in all Source games. Legacy support only. Use func_brush instead. This is obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_detail entity and the func_brush entity with its Solidity property set to Always Solid.









If the game has round restart mechanics this entity may not behave as expected:
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