Light deferred: Difference between revisions
Jump to navigation
Jump to search

Warning:
Confirm:Does this entity also exists in
Portal 2: Desolation?
(→Flags) |
|||
Line 25: | Line 25: | ||
== Flags == | == Flags == | ||
{{Fl|1|Enabled|Turns the light on.}} | {{Fl|1|Enabled|Turns the light on.}} | ||
{{Fl|2|Enable shadow|Enables dynamic shadows}} | {{Fl|2|Enable shadow|Enables dynamic shadows}} | ||
{{Fl|4|Enable cookie|Enables | {{Fl|4|Enable cookie|Enables cookie texture casting.}} | ||
{{Fl|8|Enable volumetrics|Enables realtime volumetric lighting. | {{Fl|8|Enable volumetrics|Enables realtime volumetric lighting.}} | ||
{{Fl|16|Enable lightstyle|Enables lightstyles{{todo|what does this actually do?}}}} | {{Fl|16|Enable lightstyle|Enables lightstyles{{todo|what does this actually do?}}}} | ||
Revision as of 11:49, 9 February 2024


light_deferred
is an e0 available in Alien Swarm Deferred.

- The {{{game}}} parameter is inconsistent with the name defined by the {{asd}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Alien Swarm Deferred.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
and other games that use it's source code.


It creates an invisible dynamic light source that can shines in all directions or only one side.
Keyvalues
Todo: Add images!
Flags
- Enabled : [1]
- Turns the light on.
- Enable shadow : [2]
- Enables dynamic shadows
- Enable cookie : [4]
- Enables cookie texture casting.
- Enable volumetrics : [8]
- Enables realtime volumetric lighting.
- Enable lightstyle : [16]
- Enables lightstylesTodo: what does this actually do?
Choices
- Point : [0]
- Make the light sine in all directions.
- Spot : [1]
- Make it a spotlight.
Inputs