This article's documentation is for anything that uses the Source engine. Click here for more information.

Modulate: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
Line 8: Line 8:
[[File:Mod2x_comparison.png|thumb|300px|Picture showing the difference between $mod2x 0 and 1.]]
[[File:Mod2x_comparison.png|thumb|300px|Picture showing the difference between $mod2x 0 and 1.]]
Accepts only the following parameters:
Accepts only the following parameters:
<pre>
{{pre|<nowiki>
$basetexture              "texture" //Multiplies the color behind it with this surface's texture.
$basetexture              "texture" //Multiplies the color behind it with this surface's texture.
$mod2x                    "boolean"  //Doubles the modulation, making it appear brighter. 1 enables this, 0 disables. Disabled by default.
$mod2x                    "boolean"  //Doubles the modulation, making it appear brighter. 1 enables this, 0 disables. Disabled by default.
$nocull                  "boolean"  //Draws triangles from both sides, not just one. 1 enables this, 0 disables. Disabled by default.
$nocull                  "boolean"  //Draws triangles from both sides, not just one. 1 enables this, 0 disables. Disabled by default.
</pre>
</nowiki>}}


{{note|Does not accept any translucency parameters, including [[$alpha]], [[$alphatest]], [[$additive]] and [[$translucent]].}}
{{note|Does not accept any translucency parameters, including [[$alpha]], [[$alphatest]], [[$additive]] and [[$translucent]].}}

Revision as of 13:15, 1 February 2024

English (en)Translate (Translate)
GIF Animation showing "Modulate" shader in action.

Modulate is a s0 available in all Source Source games. It modulates the colors of any pixels behind it.

Tip.pngTip:This shader can be effectively used to fake various features that Source may not support, such as vertex coloring or lightmapping on models, by creating a surface above the first one to modulate it.

Description

Picture showing the difference between $mod2x 0 and 1.

Accepts only the following parameters:

$basetexture              "texture" //Multiplies the color behind it with this surface's texture.
$mod2x                    "boolean"  //Doubles the modulation, making it appear brighter. 1 enables this, 0 disables. Disabled by default.
$nocull                   "boolean"  //Draws triangles from both sides, not just one. 1 enables this, 0 disables. Disabled by default.
Note.pngNote:Does not accept any translucency parameters, including $alpha, $alphatest, $additive and $translucent.

See also