Prop static (Source 2): Difference between revisions

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{{EntityTabs|main=source|source=1|source2=1|prop_static}}
{{tabs|main=source|source=1|source2=1|prop_static}}
{{stub}}
{{stub}}
{{This is a|name=prop_static|e0|engine=3}} It is used to place models on to a map
{{This is a|name=prop_static|e0|engine=3}} It is used to place models on to a map

Revision as of 00:56, 19 January 2024

Stub

This article or section is a stub. You can help by expanding it.

prop_static is an e0 available in all Template:3 games.Template:3 topicon

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{3}} template.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

It is used to place models on to a map

Keyvalues

model ([todo internal name (i)]) <string>
The model this entity should appear as.
rendercolor ([todo internal name (i)]) <color255>
skin ([todo internal name (i)]) <integer>


solid ([todo internal name (i)]) <integer>


bakelighting ([todo internal name (i)])
disableshadows ([todo internal name (i)])
emissive ([todo internal name (i)]) <boolean>
emissive_lighting_boost ([todo internal name (i)]) <float>
lightmapscalebias ([todo internal name (i)]) <integer>
lightingorigin ([todo internal name (i)])
bakelightdoublesided ([todo internal name (i)]) <boolean>


visoccluder ([todo internal name (i)]) <boolean>