Alien Swarm Deferred: Difference between revisions

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This branch of {{as|4.1}} has support for deferred lighting and shadows (Similar to {{bms|4.1}}). It's among very few {{source|4.1}} engine branches that have dynamic shadows not based on projected textures, while still having its source code available to the public. Performance-wise, it is extremely impressive as the engine can support hundreds of dynamic shadows with very little performance impact.
This branch of {{as|4.1}} has support for deferred lighting and shadows (Similar to {{bms|4.1}}). It's among very few {{source|4.1}} engine branches that have dynamic shadows not based on projected textures, while still having its source code available to the public. Performance-wise, it is extremely impressive as the engine can support hundreds of dynamic shadows with very little performance impact.


{{note|Documentation on this branch is limited. The original author never wrote a lot of documentation for it, or it has been lost to time.}}
{{important|All light entities will be converted to deferred upon launching the map, and only deferred lighting lights maps. Except in {{lw|4}} where it blends with [[VRAD]]'s baked lighting.}}
{{important|Only deferred lighting lights maps. Except in {{lw|4}} where it blends with [[VRAD]]'s baked lighting.}}
{{warning|{{asd|4}}'s [[fgd]] does not contain any new light entities or parameters as they are supposed to be edited realtime with the Light editor.}}
{{important|All light entities will be converted to deferred upon launching the map!}}
==Features==
==Features==
*[[CSM]]
*[[CSM]]
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==Light editor==
==Light editor==
'''Light editor''' can be opened with TAB, and its settings are:
'''Light editor''' can be opened with TAB.
 
===Action===
*Select light
*Add light
*Translate
*Rotate
{| class="wikitable" align="center"
{| class="wikitable" align="center"
|-
|-
| [[File:Asd deferred main editor.png|center|Light editor's Main menu]]
| [[File:Asd deferred main editor.png|center|Light editor's Main menu]]
|}
|}
 
 
===Show properties===
===Show properties===
Edit your currently selected light's properties.
Edit your currently selected light's properties.

Revision as of 13:38, 12 January 2024

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Alien Swarm Deferred Alien Swarm Deferred was released in 2012. It's a third-party engine branch created by Kristjan Skutta a.k.a. Biohazard90. This branch of Alien Swarm Alien Swarm has support for deferred lighting and shadows (Similar to Black Mesa Black Mesa). It's among very few Source Source engine branches that have dynamic shadows not based on projected textures, while still having its source code available to the public. Performance-wise, it is extremely impressive as the engine can support hundreds of dynamic shadows with very little performance impact.

Icon-Important.pngImportant:All light entities will be converted to deferred upon launching the map, and only deferred lighting lights maps. Except in Lambda Wars Lambda Wars where it blends with VRAD's baked lighting.

Features

Media

Phong reflections
Volumetric lights and god rays
Realtime shadows

Light editor

Light editor can be opened with TAB.

Light editor's Main menu


Show properties

Edit your currently selected light's properties.

Asd deferred main editor properties.png

Edit global light

Todo: what does this actually do?

VMF handling

Load, edit and save your VMF's lights.

Debug

  • Turn on and off deferred statics
  • Render modes:
    • None
    • Light
    • Normal

Availability

Bugs

See also

External links