Alien Swarm Deferred: Difference between revisions

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{{note|Documentation on this branch is limited. The original author never wrote a lot of documentation for it, or it has been lost to time.}}
{{note|Documentation on this branch is limited. The original author never wrote a lot of documentation for it, or it has been lost to time.}}
{{important|[[Mat fullbright]] 1 is forcibly turned on and cannot be disabled. Because of this only deferred lighting lights maps. Except in {{lw|4}} where it blends with [[VRAD]]'s baked lighting.}}
{{important|Only deferred lighting lights maps. Except in {{lw|4}} where it blends with [[VRAD]]'s baked lighting.}}
{{warning|{{asd|4}}'s [[fgd]] does not contain any new light entities or parameters as they are supposed to be edited realtime with the Light editor.}}
{{important|All light entities will be converted to deferred upon launching the map!}}
==Features==
==Features==
*[[CSM]]
*[[CSM]]
** Real time shadows and lighting from [[Light environment]], [[Light]], [[Projected texture]], and [[Point spotlight]] entities.
** Real time shadows and lighting from [[Light environment]], [[Light]], [[Projected texture]], and [[Point spotlight]] entities.
{{warning|{{asd|4}}'s [[fgd]] does not contain any new light entities or parameters as they are supposed to be edited realtime with the Light editor.}}
{{important|All light entities will be converted to deferred upon launching the map!}}
*{{wiki|Blinn–Phong reflection model}}
*{{wiki|Blinn–Phong reflection model}}
**New reflections on [[Phong]] materials.
**New reflections on [[Phong]] materials.

Revision as of 13:30, 12 January 2024

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Alien Swarm Deferred Alien Swarm Deferred was released in 2012. It's a third-party engine branch created by Kristjan Skutta a.k.a. Biohazard90. This branch of Alien Swarm Alien Swarm has support for deferred lighting and shadows (Similar to Black Mesa Black Mesa). It's among very few Source Source engine branches that have dynamic shadows not based on projected textures, while still having its source code available to the public. Performance-wise, it is extremely impressive as the engine can support hundreds of dynamic shadows with very little performance impact.

Note.pngNote:Documentation on this branch is limited. The original author never wrote a lot of documentation for it, or it has been lost to time.
Icon-Important.pngImportant:Only deferred lighting lights maps. Except in Lambda Wars Lambda Wars where it blends with VRAD's baked lighting.
Warning.pngWarning:Alien Swarm Deferred Alien Swarm Deferred's fgd does not contain any new light entities or parameters as they are supposed to be edited realtime with the Light editor.
Icon-Important.pngImportant:All light entities will be converted to deferred upon launching the map!

Features

Media

Phong reflections
Volumetric lights and god rays
Realtime shadows

Light editor

Light editor can be opened with TAB, and its settings are:

Action

  • Select light
  • Add light
  • Translate
  • Rotate
Light editor's Main menu

Show properties

Edit your currently selected light's properties.

Asd deferred main editor properties.png

Edit global light

Todo: what does this actually do?

VMF handling

Load, edit and save your VMF's lights.

Debug

  • Turn on and off deferred statics
  • Render modes:
    • None
    • Light
    • Normal

Availability

Bugs

See also

External links