Func detail blocker: Difference between revisions
		
		
		
		
		
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Warning:AABB is used for the detail blocking
Note:The blocking of detail props only functions during the compile process, effectively making this entity an internal entity, however it is still present while in-game. It is safe to kill the entity via a logic_auto on map spawn to prevent wasted resources.
Note:This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version: https://github.com/wouterpleizier/source-sdk-2013/commit/8a102a7b6d6e821bc77925a3df241cfad70876e7
Note:This entity is also in 
 Garry's Mod,
 Slammin' Source Map Tools.
		
	
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{{note|The blocking of detail props only functions during the compile process, effectively making this entity an [[internal entity]], however it is still present while in-game. It is safe to kill the entity via a [[logic_auto]] on map spawn to prevent wasted resources.}}  | {{note|The blocking of detail props only functions during the compile process, effectively making this entity an [[internal entity]], however it is still present while in-game. It is safe to kill the entity via a [[logic_auto]] on map spawn to prevent wasted resources.}}  | ||
{{note|This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version: https://github.com/wouterpleizier/source-sdk-2013/commit/8a102a7b6d6e821bc77925a3df241cfad70876e7}}  | {{note|This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version: https://github.com/wouterpleizier/source-sdk-2013/commit/8a102a7b6d6e821bc77925a3df241cfad70876e7}}  | ||
{{note|This entity is also in {{gmod|4.1}}.}}  | {{note|This entity is also in {{gmod|4.1}},{{slamminsrc|4.1}}.}}  | ||
Revision as of 07:24, 9 January 2024
| CDetailBlocker | 
func_detail_blocker  is an   e2  available in all 
 Source games since 
 Left 4 Dead. It disallows detail props from being placed inside its volume.
