Env spherical vignette: Difference between revisions
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{{this is a|point entity|name=env_spherical_vignette|game=Half-Life: Alyx|engine=source2}} | {{this is a|point entity|name=env_spherical_vignette|game=Half-Life: Alyx|engine=source2}} | ||
[[ | [[File:Sphere_vignette.jpg|thumb|Enabled and disabled in the same scene]] | ||
==Entity description== | ==Entity description== |
Revision as of 09:25, 8 January 2024
env_spherical_vignette
is a point entity available in Half-Life: Alyx.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{source2}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to Source 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
The env_spherical_vignette is a point entity which acts similar to gradient fog but can be placed in set locations rather than being attached to the player. The Fog itself is cast radially from the entity origin and can fade seamlessly over mesh geometry both static and dynamic.
Properties
Source 2 Transform:
- Origin (origin) <coordinates>
- The world space origin of the entity.
- Angles (angles) <angles>
- The pitch, yaw, roll orientation of the entity.
- Scale (scales) <vector>
- The x, y, z scales of the entity. Not all entities can use this.
- Transform Locked (transformLocked) <boolean>
- Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
- Force Hidden (force_hidden) <boolean>
- Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only (editorOnly) <boolean>
- Entity is only displayed in Hammer and will not appear in game.
- Misc Entity Scripts ([todo internal name (i)]) <string>
- Name(s) of script files that are executed after all entities have spawned.
- Vignette Falloff Exponent ([todo internal name (i)]) <float>
- Exponent for distance falloff. (Default 1.0)
- Fade Time ([todo internal name (i)]) <float>
- How much time it takes to fade in new values. (Default 1.0)
Outputs
- OnKilled
- Fire when the entity is killed and removed from the game.
- OnUser1
- Fired in response to FireUser1 input
- OnUser2
- Fired in response to FireUser2 input
- OnUser3
- Fired in response to FireUser3 input
- OnUser4
- Fired in response to FireUser4 input
Inputs
AlyxTargetName:
- RunScriptFile
- Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
- RunScriptCode
- Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console.
- CallScriptFunction
- Execute a VScript function in the scope of the receiving entity.
- CallPrivateScriptFunction
- Execute a VScript function from this entity's private script scope
- CallGlobalScriptFunction
- Execute a VScript function from the global script scope
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and its children from the world.
Note:Entities already remove orphaned children upon being removed, but this input removes all children on the same frame, being marginally faster than
Kill
.
- AddOutput <string >
- Adds a keyvalue/output to this entity. It can be potentially very dangerous, use with care.
KV Format:<key> <value>
I/O Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
- FireUser1 to FireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs.
- Enable
- Enable this entity.
- Disable
- Disable this entity.
- Disable
- Disable this entity.
- SetVignetteStartDistance
- Set vignette start distance
- SetVignetteEndDistance
- Set vignette end distance
- SetVignetteMaxOpacity
- Set vignette max opacity
- SetVignetteFalloffExponent
- Set vignette falloff exponent
- SetVignetteColor
- Set vignette color
- SetVignetteStrength
- Set vignette strength