Asw vehicle jeep: Difference between revisions

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Assuming you own HL2 or Hl2DM you can get the files from
Assuming you own HL2 or Hl2DM you can get the files from


<b>source models.cfg</b> (inside "Models")<br>
'''source models.cfg''' (inside "Models")<br>
buggy.dx80.vtx<br>
buggy.dx80.vtx<br>
buggy.dx90.vtx<br>
buggy.dx90.vtx<br>
Line 32: Line 32:
buggy.vvd
buggy.vvd


<b>source materials.cfg</b> (inside "Materials/Models/Buggy")<br>
'''source materials.cfg''' (inside "Materials/Models/Buggy")<br>
ammo_box.vmt<br>
ammo_box.vmt<br>
ammo_box.vtf<br>
ammo_box.vtf<br>

Revision as of 07:08, 8 January 2024

Stub

This article or section is a stub. You can help by expanding it.

asw_vehicle_jeep is an e0 available in Alien Swarm Alien Swarm.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{as}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Alien Swarm.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Entity description

This is basically the hl2 buggy, ported into alien swarm. It doesn't work in multiplayer because it spawns a dummy jeep vehicle as soon as it start thinking, when the client count is bigger than one.

Todo: Add code segments.

Keyvalues

BaseDriveableVehicle:

Starts locked (VehicleLocked) <boolean>
Players cannot enter vehicle until it is unlocked.

BaseVehicle:

Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?


Inputs

BaseDriveableVehicle:
HandBrakeOn
HandBrakeOff
Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
Action <floatRedirectInput/float>
Set the speed of the action animation.
Todo: What does this mean?
TurnOn
Start engine and enable throttle.
TurnOff
Stop engine, disable throttle, engage brakes.
Lock
Unlock
Prevent/allow the player from entering or exiting the vehicle.

Outputs

BaseDriveableVehicle:

PlayerOn <void>
PlayerOff <void>
!activator = the player
!caller = this entity
Player entered/exited the vehicle.
PressedAttack <void>
PressedAttack2 <void>
!activator = !caller = this entity
Player pressed the +attack/+attack2 key.
AttackAxis <floatRedirectOutput/float>
Attack2Axis <floatRedirectOutput/float>
!activator = the player when exitting the vehicle other-wise it's this entity
!caller = this entity
State of the attack/attack2 buttons (can only be 0 or 1). Also called when the player exits the vehicle.


Enabling

The Buggy can work by adding a few missing files being the buggy model and the jeep_test script file

Assuming you own HL2 or Hl2DM you can get the files from

source models.cfg (inside "Models")
buggy.dx80.vtx
buggy.dx90.vtx
buggy.mdl
buggy.phy
buggy.sw.vtx
buggy.vvd

source materials.cfg (inside "Materials/Models/Buggy")
ammo_box.vmt
ammo_box.vtf
buggy001.vmt
buggy001.vtf

put them into the relevent folders in Alien swarm\swarm

also copy the following and put it into alien swarm\swarm\scripts\vehicles and call it jeep_test.txt

// This is a test jeep type vehicle for the wasteland

"vehicle"
{
	"wheelsperaxle"	"2"
	"body"
	{
		"countertorquefactor"	"1"
		"massCenterOverride"	"0 0 0"
		"massoverride"		"800"		// kg
		"addgravity"		"0.33"
	}
	"engine"
	{
		"horsepower"		"350"
		"maxrpm"		"3000"
		"maxspeed"		"35"		// mph
		"maxReverseSpeed"	"20"		// mph
		"autotransmission"	"1"
		"axleratio"		"4.56"
		"gear"			"1.86"		// 1st gear
		"gear"			"1.59"		// 2nd gear
		"gear"			"1.17"		// 3rd gear
		"gear"			"1.0"		// 4th gear
		"gear"			"0.84"		// 5th gear
		"shiftuprpm"		"1500"
		"shiftdownrpm"		"300"
	
		"boost"
		{
//			"force"		"1.5"	// 1.5 car body mass * gravity * inches / second ^ 2
			"duration"	"1.0"	// 1 second of boost
			"delay"		"15"	// 15 seconds before you can use it again
			"torqueboost"	"1"	// enable "sprint" mode of vehicle, not	force type booster			
			"maxspeed"	"50"	// maximum turbo speed
			"force"		"2.5"	// use for value as a boost factor
		}
	}
	"steering"
	{
		"degrees"		"26"
		"fastdampen"		"0.35"
		"slowcarspeed"		"0"
		"fastcarspeed"		"40"
		"slowsteeringrate"	"4"		
		"faststeeringrate"	"2"
		"steeringRestFactor"	"1.5"
		"turnbrake"		"0.25"

		"skidallowed"		"1"
		"dustcloud"		"1"
	}

	// front axle
	"axle"
	{
		"wheel"
		{
			"radius"	"18"
			"mass"		"100"
			"inertia"	"0.5"		// steady the car (fixes the oscillation of the axles about z)
			"damping"	"0"
			"rotdamping"	"0.0"
			"material"	"jeeptire"
			"skidmaterial"	"slidingrubbertire"
			"brakematerial" "brakingrubbertire"
		}
		"suspension"
		{
			"springConstant"		"80"
			"springDamping"			"4"
			"stabilizerConstant"		"110"
			"springDampingCompression"	"4"
			"maxBodyForce"			"250"
		}

		"torquefactor"	"0.8"
		"brakefactor"	"0.5"
	}

	// rear axle
	"axle"
	{
		"wheel"
		{
			"radius"	"20"
			"mass"		"100"
			"inertia"	"0.5"		// steady the car (fixes the oscillation of the axles about z)
			"damping"	"0"
			"rotdamping"	"0.0"
			"material"	"jeeptire"
			"skidmaterial"	"slidingrubbertire"
			"brakematerial" "brakingrubbertire"
		}
		"suspension"
		{
			"springConstant"		"80"
			"springDamping"			"4"
			"stabilizerConstant"		"110"
			"springDampingCompression"	"4"
			"maxBodyForce"			"250"
		}
		"torquefactor"	"0.2"
		"brakefactor"	"0.5"
	}
}

"vehicle_sounds"
{
	// List gears in order from lowest speed to highest speed

	"gear"
	{
		"max_speed"		"0.3"
		"speed_approach_factor" "1.0"
	}

	"gear"
	{
		"max_speed"		"0.5"
		"speed_approach_factor" "0.07"
	}
	"gear"
	{
		"max_speed"		"0.75"
		"speed_approach_factor" "0.07"
	}
	"gear"
	{
		"max_speed"		"0.90"
		"speed_approach_factor" "0.035"
	}
	"gear"
	{
		"max_speed"		"0.95"
		"speed_approach_factor" "0.015"
	}
	"gear"
	{
		"max_speed"		"2.0"
		"speed_approach_factor" "0.03"
	}
	"state"
	{
		"name"		"SS_START_WATER"
		"sound"		"ATV_start_in_water"
	}

	"state"
	{
		"name"		"SS_START_IDLE"
		"sound"		"ATV_engine_start"
	}
	"state"
	{
		"name"		"SS_SHUTDOWN_WATER"
		"sound"		"ATV_stall_in_water"
	}
	"state"
	{
		"name"		"SS_IDLE"
		"sound"		"ATV_engine_idle"
	}
	"state"
	{
		"name"		"SS_REVERSE"
		"sound"		"ATV_reverse"
		"min_time"	"0.5"
	}
	"state"
	{
		"name"		"SS_GEAR_0"
		"sound"		"ATV_rev"
		"min_time"	"0.75"
	}
	"state"
	{
		"name"		"SS_GEAR_0_RESUME"
		"sound"		"ATV_engine_idle"
		"min_time"	"0.75"
	}
	"state"
	{
		"name"		"SS_GEAR_1"
		"sound"		"ATV_firstgear"
		"min_time"	"0.5"
	}
	"state"
	{
		"name"		"SS_GEAR_1_RESUME"
		"sound"		"ATV_firstgear_noshift"
		"min_time"	"0.5"
	}
	"state"
	{
		"name"		"SS_GEAR_2"
		"sound"		"ATV_secondgear"
		"min_time"	"0.5"
	}
	"state"
	{
		"name"		"SS_GEAR_2_RESUME"
		"sound"		"ATV_secondgear_noshift"
		"min_time"	"0.5"
	}
	"state"
	{
		"name"		"SS_GEAR_3"
		"sound"		"ATV_thirdgear"
		"min_time"	"0.5"
	}
	"state"
	{
		"name"		"SS_GEAR_3_RESUME"
		"sound"		"ATV_thirdgear_noshift"
		"min_time"	"0.5"
	}
	"state"
	{
		"name"		"SS_GEAR_4"
		"sound"		"ATV_fourthgear"
		"min_time"	"0.5"
	}
	"state"
	{
		"name"		"SS_GEAR_4_RESUME"
		"sound"		"ATV_fourthgear_noshift"
		"min_time"	"0.5"
	}
	"state"
	{
		"name"		"SS_SLOWDOWN_HIGHSPEED"
		"sound"		"ATV_throttleoff_fastspeed"
	}
	"state"
	{
		"name"		"SS_SLOWDOWN"
		"sound"		"ATV_throttleoff_slowspeed"
	}
	"state"
	{
		"name"		"SS_TURBO"
		"sound"		"ATV_turbo_on"
		"min_time"	"2.5"
	}
	"state"
	{
		"name"		"SS_SHUTDOWN"
		"sound"		"ATV_engine_stop"
	}
	"crashsound"
	{
		"min_speed"			"350"
		"min_speed_change"	"250"
		"sound"				"ATV_impact_medium"
		"gear_limit"		"1"
	}
	"crashsound"
	{
		"min_speed"			"450"
		"min_speed_change"	"350"
		"sound"				"ATV_impact_heavy"
	}

	
	"skid_lowfriction"		"ATV_skid_lowfriction"
	"skid_normalfriction"	"ATV_skid_normalfriction"
	"skid_highfriction"		"ATV_skid_highfriction"
}

After all thats done, in hammer on any map add asw_Vehicle_jeep set the world model to the buggy and make sure the vehicle script file is "scripts/vehicles/jeep_test.txt"

save and run the map

and finally make sure the following console commands are set
asw_vehicle_cam_height 412
asw_vehicle_cam_dist 60
asw_vehicle_cam_pitch 60

you should now have a working yet pretty buggy..buggy!