Item defuser: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
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[[File:css_item_defuser.png|thumb|<code>models/weapons/w_defuser.mdl</code> in {{css}}.]] | [[File:css_item_defuser.png|thumb|<code>models/weapons/w_defuser.mdl</code> in {{css}}.]] | ||
[[File:csgo_item_defuser.png|thumb|<code>models/weapons/w_defuser.mdl</code> in {{csgo}}.]] | [[File:csgo_item_defuser.png|thumb|<code>models/weapons/w_defuser.mdl</code> in {{csgo}}.]] | ||
{{ | {{this is a|e0|game1=Counter-Strike: Global Offensive|name=Item_defuser|game=Counter-Strike: Source}} | ||
{{code class|CItemDefuser|item_defuser.cpp}} | {{code class|CItemDefuser|item_defuser.cpp}} | ||
Revision as of 06:02, 7 January 2024
Item_defuser
is an e0 available in Counter-Strike: Source and
Counter-Strike: Global Offensive.
Entity description
This entity represents the defuse kit in Bomb Defusal maps. When this entity is picked up successfully by a player, it is removed and in code, the CCSPlayer
's m_bHasDefuser
field is set to true
.
If a CT has picked up this entity, it takes significantly less time to defuse C4. Without it, defusing a planted_c4 requires the CT to +use it for 10 seconds or 5 seconds with a kit.
The cutters seen in Hostage Rescue maps use the same code class and thus are interchangeable with this entity. Both entities make a CT both defuse C4 and rescue hostages faster (1 instead of 4 seconds).
Related Console Variables
These ConVars exist only in .
ConVar | Default | Description |
---|---|---|
mp_death_drop_defuser
|
1 | Whether or not players drop their defuser on death. |
mp_defuser_allocation
|
0 | How to allocate defusers or rescure kits to CTs at the start of a round:
|
Keyvalues

Flags
- Start constrained : [1]
- Prevents the model from moving.
Inputs

Outputs
- OnPlayerTouch !FGD
- Does not fire at all?
- OnCacheInteraction !FGD
- Does not fire at all?
