Func tanklaser: Difference between revisions
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{{lang|Func tanklaser}} | {{lang|Func tanklaser}}[[File:Func tanklaser.png|400px|thumb|right]] | ||
[[File:Func tanklaser.png|400px|thumb|right]] | {{this is a|e2|game1=Portal|game2=Portal 2|game3=Counter-Strike: Global Offensive|name=func_tanklaser|game=Half-Life 2}} It functions as a laser turret. Does not function quite the same as other {{ent|func_tank}}-based entities. Use {{ent|func_tankpulselaser}} for controllable turrets. | ||
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{{code class|CFuncTankLaser|func_tank.cpp}} | {{code class|CFuncTankLaser|func_tank.cpp}} |
Revision as of 05:54, 7 January 2024


func_tanklaser
is an e2 available in Half-Life 2,
Portal,
Portal 2, and
Counter-Strike: Global Offensive. It functions as a laser turret. Does not function quite the same as other func_tank-based entities. Use func_tankpulselaser for controllable turrets.
Flags
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Keyvalues
- env_laser Entity (laserentity) ([todo internal name (i)]) <targetname>
- An env_laser, used for defining properties of the laser that emits from the gun. The location of this entity will not matter.
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Inputs
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- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
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