The Active Area Set: Difference between revisions
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{{lang|The Active Area Set}} | {{lang|The Active Area Set}} | ||
{{stub}}[[ | {{stub}}[[File:The Active Area Set.png|200px|right|thumb|caption|The Active Area Set from the ''AI System of Left 4 Dead''.]] | ||
'''The Active Area Set''' (or <i>'AAS'</i> for short) is a concept in the navigation mesh of the {{l4ds|4}}. It is the set of Navigation Areas surrounding the Survivor team. The AI Director creates/destroys population as the AAS moves through the environment. It allows for hundreds of enemies using a small set of reused entities. | '''The Active Area Set''' (or <i>'AAS'</i> for short) is a concept in the navigation mesh of the {{l4ds|4}}. It is the set of Navigation Areas surrounding the Survivor team. The AI Director creates/destroys population as the AAS moves through the environment. It allows for hundreds of enemies using a small set of reused entities. | ||
== See | == See also == | ||
*[[L4D Level Design/Nav Meshes]] | *[[L4D Level Design/Nav Meshes]] | ||
*[[L4D Level Design/Nav Flow]] | *[[L4D Level Design/Nav Flow]] |
Revision as of 00:19, 7 January 2024
The Active Area Set (or 'AAS' for short) is a concept in the navigation mesh of the Left 4 Dead series. It is the set of Navigation Areas surrounding the Survivor team. The AI Director creates/destroys population as the AAS moves through the environment. It allows for hundreds of enemies using a small set of reused entities.