ZIP: Difference between revisions
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Warning:Only certain engine branches and BSP versions support compressed pakfiles;
and
do, but
and
do not!
m (Pointless change. This won't link to anything anyway. Wikipedia and several other site used bold text.) |
Thunder4ik (talk | contribs) m (→See also: clean up, replaced: {{goldsrc → {{gldsrc) |
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== See also == | == See also == | ||
* [[PAK]], uncompressed archive format used by {{idtech2|4}} and {{ | * [[PAK]], uncompressed archive format used by {{idtech2|4}} and {{gldsrc|4}} | ||
* [[VPK (file format)|VPK]], uncompressed archive format used by {{src|4}} and {{src2|4}} | * [[VPK (file format)|VPK]], uncompressed archive format used by {{src|4}} and {{src2|4}} | ||
* [[GCF archive|GCF]], uncompressed archive format formerly used by {{steamicon|4}}, prior to the SteamPipe update. | * [[GCF archive|GCF]], uncompressed archive format formerly used by {{steamicon|4}}, prior to the SteamPipe update. |
Revision as of 13:21, 4 January 2024
ZIP is an archive file format with optional lossless compression. It is used in Source for the pakfile lump in BSP files, as well as for bonus map BMZ files. The ZIP file format supports several different compression format, although Source only supports uncompressed and, in some engine branches,
LZMA.





Additionally, the ZIP file format is used for the PK3 and PK4 files used by id Tech 3 and
id Tech 4, respectively, which use the standard
Deflate compression instead.
Structs
[Todo]
Source 2013 Multiplayer and Source 2013 Singleplayer versions of zip_uncompressed.h
, containing the structs used by Source to load ZIP files
See also
- PAK, uncompressed archive format used by
id Tech 2 and
GoldSrc
- VPK, uncompressed archive format used by
Source and
Source 2
- GCF, uncompressed archive format formerly used by
Steam, prior to the SteamPipe update.
- BZ2, single-file compression format used by FastDL servers (only in
)
External links
ZIP (file format) on Wikipedia