Weapon pistol: Difference between revisions

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{{lang|title=weapon_pistol}}
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{{infotable
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|weapon_pistol|img=[[File:weapon_pistol.PNG|200px|9mm Pistol]]
|weapon_pistol|img=[[File:weapon_pistol.PNG|200px|9mm Pistol]]
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{{Confusion|Various games have weapons with identical entity names.{{clarify}}}}
{{Confusion|Various games have weapons with identical entity names.{{clarify}}}}
{{Entity|weapon_pistol|type=e0|series=Half-Life 2|topic=Weapons}}
{{this is a|e0|name=weapon_pistol|series=Half-Life 2|topic=Weapons}}


A semi-automatic pistol based off the [[Wikipedia:HK_USP#USP_Match|USP Match]]. When first picked up, the player is given 18 bullets. Up to 168 bullets can be carried (including 18 loaded into the weapon). A box of rounds can be placed with [[item_ammo_pistol]] or [[item_ammo_pistol_large]].
A semi-automatic pistol based off the [[Wikipedia:HK_USP#USP_Match|USP Match]]. When first picked up, the player is given 18 bullets. Up to 168 bullets can be carried (including 18 loaded into the weapon). A box of rounds can be placed with [[item_ammo_pistol]] or [[item_ammo_pistol_large]].

Revision as of 13:20, 4 January 2024

English (en)Translate (Translate)
weapon_pistol
9mm Pistol
TypePoint entity
EngineSource Source
AvailabilityIn all games
 
Warning.pngRisk of Confusion:Various games have weapons with identical entity names.[Clarify]

weapon_pistol is an e0 available in Half-Life 2 series Half-Life 2 series.

A semi-automatic pistol based off the USP Match. When first picked up, the player is given 18 bullets. Up to 168 bullets can be carried (including 18 loaded into the weapon). A box of rounds can be placed with item_ammo_pistol or item_ammo_pistol_large.

Before it is picked up, the pistol also follows all physics rules as if it were a prop_physics.

Source Source games

[Todo]

Half-Life 2 Half-Life 2

Half-Life 2: Deathmatch Half-Life 2: Deathmatch

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.