Vulkan: Difference between revisions
Jump to navigation
Jump to search

SirYodaJedi (talk | contribs) m (→See Also) |
Thunder4ik (talk | contribs) m (clean up, replaced: See Also → See also, {{language subpage → {{langsp) |
||
Line 1: | Line 1: | ||
{{ | {{langsp}} | ||
'''Vulkan''' is a low-overhead, cross-platform API, open standard for 3D graphics and computing developed by Khronos Group, a successor to OpenGL. | '''Vulkan''' is a low-overhead, cross-platform API, open standard for 3D graphics and computing developed by Khronos Group, a successor to OpenGL. | ||
Line 17: | Line 17: | ||
*{{hla|4}} (since version 1.3, released in May 16, 2020) | *{{hla|4}} (since version 1.3, released in May 16, 2020) | ||
==See | ==See also== | ||
* [[OpenGL]] | * [[OpenGL]] | ||
* [[Direct3D]] | * [[Direct3D]] |
Revision as of 01:50, 4 January 2024


Vulkan is a low-overhead, cross-platform API, open standard for 3D graphics and computing developed by Khronos Group, a successor to OpenGL.
Most games will usually have Vulkan disabled by default for compatibility reasons (with older GPUs) or possibly to avoiding bugs or performance issues that sometime may happen even on high-end hardware, except in Portal with RTX which is enabled by default.
Games that supports Vulkan:
Half-Life 2 (added since 2022
Steam Deck update)
Portal (same as HL2 case)
Portal with RTX (enabled by default)
Left 4 Dead 2 (since the June 15, 2021 update)
Portal 2
Counter-Strike: Global Offensive (Linux only)
Counter-Strike 2
Dota 2
Artifact
Aperture Desk Job
Half-Life: Alyx (since version 1.3, released in May 16, 2020)