Counter-Strike 2 Workshop Tools/Particles: Difference between revisions
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m (Make clearer which sections must be removed to enable the particle editor) |
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The particle editor is disabled in CS2 by default. To enable the particle editor, "game/bin/sdkenginetools.txt" and "game/bin/assettypes_common.txt" must both be edited. | The particle editor is disabled in CS2 by default. To enable the particle editor, "game/bin/sdkenginetools.txt" and "game/bin/assettypes_common.txt" must both be edited. | ||
In sdkenginetools.txt, delete the lines from "m_ExcludeFromMods = " to "]" inclusive from | In sdkenginetools.txt, delete the lines from "m_ExcludeFromMods = " to "]" inclusive from pet.dll: | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
Line 23: | Line 23: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
And in assettypes_common.txt.txt, delete the lines from "m_HideForRetailMods = " to "]" inclusive from the | And in assettypes_common.txt.txt, delete the lines from "m_HideForRetailMods = " to "]" inclusive from the particle asset: | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> |
Revision as of 12:10, 9 December 2023


Enabling the Particle Editor
The particle editor is disabled in CS2 by default. To enable the particle editor, "game/bin/sdkenginetools.txt" and "game/bin/assettypes_common.txt" must both be edited.
In sdkenginetools.txt, delete the lines from "m_ExcludeFromMods = " to "]" inclusive from pet.dll:
{
m_Name = "pet"
m_FriendlyName = "Particle Editor"
m_Library = "tools/pet.dll"
m_ToolIcon = "game:tools/images/pet/appicon.ico"
m_AssetTypes =
[
"particle_asset",
]
//m_ExcludeFromMods =
//[
// "csgo",
//]
},
And in assettypes_common.txt.txt, delete the lines from "m_HideForRetailMods = " to "]" inclusive from the particle asset:
particle_asset =
{
_class = "CResourceAssetTypeInfo"
m_FriendlyName = "Particle System"
m_Ext = "vpcf"
m_IconLg = "game:tools/images/assettypes/particles_lg.png"
m_IconSm = "game:tools/images/assettypes/particles_sm.png"
m_CompilerIdentifier = "CompileParticle"
m_bPrefersLivePreview = true
m_bUnrecognizedReferencesAreErrors = true
m_Blocks =
[
{
m_BlockID = "DATA"
m_Encoding = "RESOURCE_ENCODING_KV3"
},
]
//m_HideForRetailMods =
//[
// "csgo",
//]
}
Getting Started
Tutorials
Functions
- Particle System Renderers
- Particle System Operators and Category:Particle operators
- Particle System Initializers and Category:Particle initializers
- Particle System Emitters
- Particle System Renderers
- Particle System Constraints
- Particle System Forces