Weapon cubemap: Difference between revisions
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Tip:If your game does not have weapon_cubemap, you could use a rifle scope, such as the hunting rifle in
Left 4 Dead 2 or the AWP in
CS:GO, as alternative.
Tip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing bind "X" "impulse 81"; "use weapon_cubemap" will bind it to the X key. (You may need to press it twice the first time you use it in a map.)
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It is also available in some newer games through mods or natively:<br> | It is also available in some newer games through mods or natively:<br> | ||
* {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike: Global Offensive] | * {{csgo}} [https://www.youtube.com/watch?v=TsGp9t9kYk4 Counter-Strike: Global Offensive]: Tutorial by TopHattWaffle and Zool Smith | ||
* {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2] | * {{l4d2}} [https://steamcommunity.com/sharedfiles/filedetails/?id=1832861982 Left 4 Dead 2]: Tutorial by MrFunreal | ||
* {{p2|4}} | * {{p2|4}}: Does have it in a working condition but needs the model from another game | ||
* {{p2ce|4}} | * {{p2ce|4}}: Implemented natively | ||
{{tip|If your game does not have {{mono|weapon_cubemap}}, you could use a rifle scope, such as the hunting rifle in {{l4d2|2}} or the AWP in {{csgo|2|nt=1}}, as alternative.}} | {{tip|If your game does not have {{mono|weapon_cubemap}}, you could use a rifle scope, such as the hunting rifle in {{l4d2|2}} or the AWP in {{csgo|2|nt=1}}, as alternative.}} | ||
Revision as of 09:28, 26 November 2023
It is also available in some newer games through mods or natively:
Counter-Strike: Global Offensive: Tutorial by TopHattWaffle and Zool Smith
Left 4 Dead 2: Tutorial by MrFunreal
Portal 2: Does have it in a working condition but needs the model from another game
Portal 2: Community Edition: Implemented natively



Entity Description

weapon_cubemap in
Counter-Strike: Source.

This entity gives the player a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. It is used for checking cubemaps.
The commands to receive the weapon_cubemap (typed into the console) is either impulse 81 or give weapon_cubemap. These commands are considered cheats, meaning that sv_cheats or developer mode must be enabled for them to work. You can switch to this weapon (after having received it) by typing use weapon_cubemap.
