Item ammo 357: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m ({{lang}} -> {{Language subpage}})
mNo edit summary
Line 1: Line 1:
{{Language subpage}}
{{Language subpage}}
[[File: item_ammo_357.png | right | 300px]]
[[File: item_ammo_357.png | right | 300px]]
 
It's a box of .357 Magnum caliber ammo for the {{ent|weapon_357}}.
{{hl2 point|item_ammo_357}} It's a box of .357 Magnum caliber ammo for the {{ent|weapon_357}}.


The amount of ammo the box will provide depends on the current difficulty setting, regardless of the model's appearance.
The amount of ammo the box will provide depends on the current difficulty setting, regardless of the model's appearance.

Revision as of 11:58, 21 September 2023

English (en)Translate (Translate)
Item ammo 357.png

It's a box of .357 Magnum caliber ammo for the weapon_357.

The amount of ammo the box will provide depends on the current difficulty setting, regardless of the model's appearance.

  • Easy: 7
  • Normal: 6
  • Hard: 3
C++ In code, it is represented by theCItem_Box357Roundsclass, defined in theitem_ammo.cppfile.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See Also