Patch: Difference between revisions
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m (The "" isn't required if no spaces or special characters are used, I think.) |
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:{{note|<tt>Patch</tt> material including other <tt>Patch</tt> materials seems to work fine in {{sfm}}.}} | :{{note|<tt>Patch</tt> material including other <tt>Patch</tt> materials seems to work fine in {{sfm}}.}} | ||
== Example == | ==Example== | ||
'''patch''' | '''patch''' | ||
{ | { | ||
| Line 14: | Line 14: | ||
'''insert''' | '''insert''' | ||
{ | { | ||
$basetexture | $basetexture models\infected\common\military_national_guard\common_military_upper_01 | ||
} | } | ||
} | } | ||
Revision as of 04:34, 11 September 2023
Patch It is a special shader that allows materials to inherit from each other. This is achieved with two commands:
include- The base material from which to inherit.
Note:The complete path is required, including materials\and .vmt. insert- The parameters to add, inside
{and }. Those that already exist are overridden.
Tip:<parameter> ""can be used to remove an established value. replace- The parameters to replace, inside
{and }.
Patch's only limitations are that it cannot change a material's shader, and a Patch material cannot use include to inherit from another Patch material.
Example
patch
{
include materials\models\infected\common\common_infected_shared.vmt
insert
{
$basetexture models\infected\common\military_national_guard\common_military_upper_01
}
}