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Patch: Difference between revisions

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mNo edit summary
m (The "" isn't required if no spaces or special characters are used, I think.)
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:{{note|<tt>Patch</tt> material including other <tt>Patch</tt> materials seems to work fine in {{sfm}}.}}
:{{note|<tt>Patch</tt> material including other <tt>Patch</tt> materials seems to work fine in {{sfm}}.}}


== Example ==
==Example==
  '''patch'''
  '''patch'''
  {
  {
Line 14: Line 14:
  '''insert'''
  '''insert'''
  {
  {
  $basetexture "models\infected\common\military_national_guard\common_military_upper_01"
  $basetexture models\infected\common\military_national_guard\common_military_upper_01
  }
  }
  }
  }

Revision as of 05:34, 11 September 2023

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Shader-ball.png Patch It is a special shader that allows materials to inherit from each other. This is achieved with two commands:

include
The base material from which to inherit.
Note.pngNote:The complete path is required, including materials\ and .vmt.
insert
The parameters to add, inside { and }. Those that already exist are overridden.
Tip.pngTip:<parameter> "" can be used to remove an established value.
replace
The parameters to replace, inside { and }.
Todo: Check if this is Orange-Box only. Seen in Team Fortress 2 and Counter-Strike: Source.

Patch's only limitations are that it cannot change a material's shader, and a Patch material cannot use include to inherit from another Patch material.

Note.pngNote:Patch material including other Patch materials seems to work fine in Source Filmmaker.

Example

patch
{
	include materials\models\infected\common\common_infected_shared.vmt
	insert
	{
		$basetexture models\infected\common\military_national_guard\common_military_upper_01
	}
}