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Template:This is a: Difference between revisions

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(Added shader parameter type)
Line 46: Line 46:
|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]]
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]]
                |s2|shader parameter=[[material]] [[shader]] parameter
}} available in 
}} available in 
|eo=&nbsp;estas<!--TODO: add translation for cut --> {{#switch:{{{type}}}
|eo=&nbsp;estas<!--TODO: add translation for cut --> {{#switch:{{{type}}}
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|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]]
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]]
                |s2|shader parameter=[[material]] [[shader]] parameter
}} uzeblan en&nbsp;
}} uzeblan en&nbsp;
|ru=&nbsp;{{#if:{{{1|}}}|— это}}&nbsp;<!--TODO: add translation for cut -->{{#switch:{{{type}}}
|ru=&nbsp;{{#if:{{{1|}}}|— это}}&nbsp;<!--TODO: add translation for cut -->{{#switch:{{{type}}}
Line 80: Line 82:
|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]]
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]]
                |s2|shader parameter=[[material]] [[shader]] parameter
}}, доступная&nbsp;
}}, доступная&nbsp;
|zh=是一个{{#ifeq:{{{cut}}}|1|被移除的}}{{#switch:{{{type}}}
|zh=是一个{{#ifeq:{{{cut}}}|1|被移除的}}{{#switch:{{{type}}}
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|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]]
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]]
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]]
                |s2|shader parameter=[[material]] [[shader]] parameter
}}存在于{{#if:{{{game|}}}{{{series|}}}|{{#if:{{{series|}}}|&nbsp;|{{#if:{{{game1|}}}||&nbsp;}}}}}}<!--
}}存在于{{#if:{{{game|}}}{{{series|}}}|{{#if:{{{series|}}}|&nbsp;|{{#if:{{{game1|}}}||&nbsp;}}}}}}<!--
-->}}<!--
-->}}<!--
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|e2|brush={{main other|{{#if:{{{nocat|}}}||[[Category:Non-internal entities]]}}}}
|e2|brush={{main other|{{#if:{{{nocat|}}}||[[Category:Non-internal entities]]}}}}
|e1|e3|int point|int brush={{main other|{{#if:{{{nocat|}}}||[[Category:Internal entities]]}}}}
|e1|e3|int point|int brush={{main other|{{#if:{{{nocat|}}}||[[Category:Internal entities]]}}}}
|vertex shader|pixel shader|s1|s0|c1|c0|c2|convar|command|QC command=}}<!--
|vertex shader|pixel shader|s1|s0|s2|shader parameter|c1|c0|c2|convar|command|QC command=}}<!--


     + Entity Categories +
     + Entity Categories +
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                 |s0|pixel shader=pixel shaders
                 |s0|pixel shader=pixel shaders
                 |s1|vertex shader=vertex shaders
                 |s1|vertex shader=vertex shaders
                |s2|shader parameter=shader parameters
}}<!---->}}}]]}}}}
}}<!---->}}}]]}}}}
{{Main other|<!--
{{Main other|<!--
Line 205: Line 210:
|c0|QC command=QC Commands
|c0|QC command=QC Commands
|s0|pixel shader=pixel shaders
|s0|pixel shader=pixel shaders
|s1|vertex shader=vertex shaders<!--
|s1|vertex shader=vertex shaders
 
|s2|shader parameter=shader parameters<!--
-->}}<!--
-->}}<!--
-->}}}]]<!--
-->}}}]]<!--
Line 217: Line 224:
|c0|QC command=QC Commands
|c0|QC command=QC Commands
|s0|pixel shader=pixel shaders
|s0|pixel shader=pixel shaders
|s1|vertex shader=vertex shaders<!--
|s1|vertex shader=vertex shaders
 
|s2|shader parameter=shader parameters<!--
-->}}<!--
-->}}<!--
-->}}}]]<!--
-->}}}]]<!--
Line 229: Line 238:
|c0|QC command=QC Commands
|c0|QC command=QC Commands
|s0|pixel shader=pixel shaders
|s0|pixel shader=pixel shaders
|s1|vertex shader=vertex shaders<!--
|s1|vertex shader=vertex shaders
 
|s2|shader parameter=shader parameters<!--
-->}}<!--
-->}}<!--
-->}}}]]<!--
-->}}}]]<!--
Line 241: Line 252:
|c0|QC command=QC Commands
|c0|QC command=QC Commands
|s0|pixel shader=pixel shaders
|s0|pixel shader=pixel shaders
|s1|vertex shader=vertex shaders<!--
|s1|vertex shader=vertex shaders
 
|s2|shader parameter=shader parameters<!--
-->}}<!--
-->}}<!--
-->}}}]]<!--
-->}}}]]<!--
Line 253: Line 266:
|c0|QC command=QC Commands
|c0|QC command=QC Commands
|s0|pixel shader=pixel shaders
|s0|pixel shader=pixel shaders
|s1|vertex shader=vertex shaders<!--
|s1|vertex shader=vertex shaders
 
|s2|shader parameter=shader parameters<!--
-->}}<!--
-->}}<!--
-->}}}]]<!--
-->}}}]]<!--
Line 266: Line 281:
-->|c1|command=console commands<!--
-->|c1|command=console commands<!--
-->|c0|QC command=QC commands<!--
-->|c0|QC command=QC commands<!--
                 -->|s0|pixel shader=pixel shaders
                 -->|s0|pixel shader=pixel shaders<!--
                 -->|s1|vertex shader=vertex shaders<!--
                 -->|s1|vertex shader=vertex shaders<!--
                -->|s2|shader parameter=shader parameters<!--
-->}}<!---->}}}]]}}<!--
-->}}<!---->}}}]]}}<!--
     Game Specific
     Game Specific
Line 278: Line 294:
-->|c1|command=console commands<!--
-->|c1|command=console commands<!--
-->|c0|QC command=QC commands<!--
-->|c0|QC command=QC commands<!--
-->|s0|pixel shader=pixel shaders
-->|s0|pixel shader=pixel shaders<!--
-->|s1|vertex shader=vertex shaders<!--
-->|s1|vertex shader=vertex shaders<!--
                        -->|s2|shader parameter=shader parameters<!--
-->}}]] [[Category:Left 4 Dead 2 <!--
-->}}]] [[Category:Left 4 Dead 2 <!--
-->{{#switch:{{{type|}}}<!--
-->{{#switch:{{{type|}}}<!--
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-->|c1|command=console commands<!--
-->|c1|command=console commands<!--
-->|c0|QC command=QC commands<!--
-->|c0|QC command=QC commands<!--
-->|s0|pixel shader=pixel shaders
-->|s0|pixel shader=pixel shaders<!--
-->|s1|vertex shader=vertex shaders<!--
-->|s1|vertex shader=vertex shaders<!--
                        <!--|s2|shader parameter=shader parameters
-->}}]]<!--
-->}}]]<!--
-->}}}}
-->}}}}
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                 |s0|pixel shader=pixel shaders
                 |s0|pixel shader=pixel shaders
                 |s1|vertex shader=vertex shaders
                 |s1|vertex shader=vertex shaders
                |s2|shader parameter=shader parameters
}}]]}}}}
}}]]}}}}
     | {{Main other|{{#if:{{{nocat|}}}||[[Category:<!--
     | {{Main other|{{#if:{{{nocat|}}}||[[Category:<!--
Line 314: Line 333:
                 -->|s0|pixel shader=pixel shaders<!--
                 -->|s0|pixel shader=pixel shaders<!--
                 -->|s1|vertex shader=vertex shaders<!--
                 -->|s1|vertex shader=vertex shaders<!--
                -->|s2|shader parameter=shader parameters<!--
-->}}]]}}}}
-->}}]]}}}}
     }}
     }}
Line 325: Line 345:
|e4|mesh={{#if:{{{nocat|}}}||[[Category:Mesh Entities]]}}
|e4|mesh={{#if:{{{nocat|}}}||[[Category:Mesh Entities]]}}
|e5|path={{#if:{{{nocat|}}}||[[Category:Path Entities]]}}
|e5|path={{#if:{{{nocat|}}}||[[Category:Path Entities]]}}
|s0|pixel shader={{#if:{{{nocat|}}}||[[Category:Pixel Shaders]]}}
|s1|vertex shaders={{#if:{{{nocat|}}}||[[Category:Vertex Shaders]]}}
}}<!--
}}<!--
-->{{#if:{{{nocat|}}}||<!--
-->{{#if:{{{nocat|}}}||<!--
-->{{#switch:{{{type|}}}<!--
-->{{#switch:{{{type|}}}<!--
-->|#default=[[Category:Entities]]<!--
-->|#default=[[Category:Entities]]<!--
-->|c1|c2|c0|QC command|convar|command|s0|s1|pixel shader|vertex shader=<!--
-->|c1|c2|c0|QC command|convar|command|s0|s1|pixel shader|vertex shader=|s2|shader parameter=<!--
-->}}<!--
-->}}<!--
-->}}}}<!--
-->}}}}<!--

Revision as of 00:07, 24 August 2023