Template:This is a: Difference between revisions
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1416006136 (talk | contribs) mNo edit summary |
(Added shader parameter type) |
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|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]] | |s0|pixel shader=[[Shader#Pixel shaders|pixel shader]] | ||
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]] | |s1|vertex shader=[[Shader#vertex shaders|vertex shader]] | ||
|s2|shader parameter=[[material]] [[shader]] parameter | |||
}} available in | }} available in | ||
|eo= estas<!--TODO: add translation for cut --> {{#switch:{{{type}}} | |eo= estas<!--TODO: add translation for cut --> {{#switch:{{{type}}} | ||
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|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]] | |s0|pixel shader=[[Shader#Pixel shaders|pixel shader]] | ||
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]] | |s1|vertex shader=[[Shader#vertex shaders|vertex shader]] | ||
|s2|shader parameter=[[material]] [[shader]] parameter | |||
}} uzeblan en | }} uzeblan en | ||
|ru= {{#if:{{{1|}}}|— это}} <!--TODO: add translation for cut -->{{#switch:{{{type}}} | |ru= {{#if:{{{1|}}}|— это}} <!--TODO: add translation for cut -->{{#switch:{{{type}}} | ||
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|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]] | |s0|pixel shader=[[Shader#Pixel shaders|pixel shader]] | ||
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]] | |s1|vertex shader=[[Shader#vertex shaders|vertex shader]] | ||
|s2|shader parameter=[[material]] [[shader]] parameter | |||
}}, доступная | }}, доступная | ||
|zh=是一个{{#ifeq:{{{cut}}}|1|被移除的}}{{#switch:{{{type}}} | |zh=是一个{{#ifeq:{{{cut}}}|1|被移除的}}{{#switch:{{{type}}} | ||
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|s0|pixel shader=[[Shader#Pixel shaders|pixel shader]] | |s0|pixel shader=[[Shader#Pixel shaders|pixel shader]] | ||
|s1|vertex shader=[[Shader#vertex shaders|vertex shader]] | |s1|vertex shader=[[Shader#vertex shaders|vertex shader]] | ||
|s2|shader parameter=[[material]] [[shader]] parameter | |||
}}存在于{{#if:{{{game|}}}{{{series|}}}|{{#if:{{{series|}}}| |{{#if:{{{game1|}}}|| }}}}}}<!-- | }}存在于{{#if:{{{game|}}}{{{series|}}}|{{#if:{{{series|}}}| |{{#if:{{{game1|}}}|| }}}}}}<!-- | ||
-->}}<!-- | -->}}<!-- | ||
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|e2|brush={{main other|{{#if:{{{nocat|}}}||[[Category:Non-internal entities]]}}}} | |e2|brush={{main other|{{#if:{{{nocat|}}}||[[Category:Non-internal entities]]}}}} | ||
|e1|e3|int point|int brush={{main other|{{#if:{{{nocat|}}}||[[Category:Internal entities]]}}}} | |e1|e3|int point|int brush={{main other|{{#if:{{{nocat|}}}||[[Category:Internal entities]]}}}} | ||
|vertex shader|pixel shader|s1|s0|c1|c0|c2|convar|command|QC command=}}<!-- | |vertex shader|pixel shader|s1|s0|s2|shader parameter|c1|c0|c2|convar|command|QC command=}}<!-- | ||
+ Entity Categories + | + Entity Categories + | ||
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|s0|pixel shader=pixel shaders | |s0|pixel shader=pixel shaders | ||
|s1|vertex shader=vertex shaders | |s1|vertex shader=vertex shaders | ||
|s2|shader parameter=shader parameters | |||
}}<!---->}}}]]}}}} | }}<!---->}}}]]}}}} | ||
{{Main other|<!-- | {{Main other|<!-- | ||
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|c0|QC command=QC Commands | |c0|QC command=QC Commands | ||
|s0|pixel shader=pixel shaders | |s0|pixel shader=pixel shaders | ||
|s1|vertex shader=vertex shaders<!-- | |s1|vertex shader=vertex shaders | ||
|s2|shader parameter=shader parameters<!-- | |||
-->}}<!-- | -->}}<!-- | ||
-->}}}]]<!-- | -->}}}]]<!-- | ||
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|c0|QC command=QC Commands | |c0|QC command=QC Commands | ||
|s0|pixel shader=pixel shaders | |s0|pixel shader=pixel shaders | ||
|s1|vertex shader=vertex shaders<!-- | |s1|vertex shader=vertex shaders | ||
|s2|shader parameter=shader parameters<!-- | |||
-->}}<!-- | -->}}<!-- | ||
-->}}}]]<!-- | -->}}}]]<!-- | ||
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|c0|QC command=QC Commands | |c0|QC command=QC Commands | ||
|s0|pixel shader=pixel shaders | |s0|pixel shader=pixel shaders | ||
|s1|vertex shader=vertex shaders<!-- | |s1|vertex shader=vertex shaders | ||
|s2|shader parameter=shader parameters<!-- | |||
-->}}<!-- | -->}}<!-- | ||
-->}}}]]<!-- | -->}}}]]<!-- | ||
Line 241: | Line 252: | ||
|c0|QC command=QC Commands | |c0|QC command=QC Commands | ||
|s0|pixel shader=pixel shaders | |s0|pixel shader=pixel shaders | ||
|s1|vertex shader=vertex shaders<!-- | |s1|vertex shader=vertex shaders | ||
|s2|shader parameter=shader parameters<!-- | |||
-->}}<!-- | -->}}<!-- | ||
-->}}}]]<!-- | -->}}}]]<!-- | ||
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|c0|QC command=QC Commands | |c0|QC command=QC Commands | ||
|s0|pixel shader=pixel shaders | |s0|pixel shader=pixel shaders | ||
|s1|vertex shader=vertex shaders<!-- | |s1|vertex shader=vertex shaders | ||
|s2|shader parameter=shader parameters<!-- | |||
-->}}<!-- | -->}}<!-- | ||
-->}}}]]<!-- | -->}}}]]<!-- | ||
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-->|c1|command=console commands<!-- | -->|c1|command=console commands<!-- | ||
-->|c0|QC command=QC commands<!-- | -->|c0|QC command=QC commands<!-- | ||
-->|s0|pixel shader=pixel shaders | -->|s0|pixel shader=pixel shaders<!-- | ||
-->|s1|vertex shader=vertex shaders<!-- | -->|s1|vertex shader=vertex shaders<!-- | ||
-->|s2|shader parameter=shader parameters<!-- | |||
-->}}<!---->}}}]]}}<!-- | -->}}<!---->}}}]]}}<!-- | ||
Game Specific | Game Specific | ||
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-->|c1|command=console commands<!-- | -->|c1|command=console commands<!-- | ||
-->|c0|QC command=QC commands<!-- | -->|c0|QC command=QC commands<!-- | ||
-->|s0|pixel shader=pixel shaders | -->|s0|pixel shader=pixel shaders<!-- | ||
-->|s1|vertex shader=vertex shaders<!-- | -->|s1|vertex shader=vertex shaders<!-- | ||
-->|s2|shader parameter=shader parameters<!-- | |||
-->}}]] [[Category:Left 4 Dead 2 <!-- | -->}}]] [[Category:Left 4 Dead 2 <!-- | ||
-->{{#switch:{{{type|}}}<!-- | -->{{#switch:{{{type|}}}<!-- | ||
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-->|c1|command=console commands<!-- | -->|c1|command=console commands<!-- | ||
-->|c0|QC command=QC commands<!-- | -->|c0|QC command=QC commands<!-- | ||
-->|s0|pixel shader=pixel shaders | -->|s0|pixel shader=pixel shaders<!-- | ||
-->|s1|vertex shader=vertex shaders<!-- | -->|s1|vertex shader=vertex shaders<!-- | ||
<!--|s2|shader parameter=shader parameters | |||
-->}}]]<!-- | -->}}]]<!-- | ||
-->}}}} | -->}}}} | ||
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|s0|pixel shader=pixel shaders | |s0|pixel shader=pixel shaders | ||
|s1|vertex shader=vertex shaders | |s1|vertex shader=vertex shaders | ||
|s2|shader parameter=shader parameters | |||
}}]]}}}} | }}]]}}}} | ||
| {{Main other|{{#if:{{{nocat|}}}||[[Category:<!-- | | {{Main other|{{#if:{{{nocat|}}}||[[Category:<!-- | ||
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-->|s0|pixel shader=pixel shaders<!-- | -->|s0|pixel shader=pixel shaders<!-- | ||
-->|s1|vertex shader=vertex shaders<!-- | -->|s1|vertex shader=vertex shaders<!-- | ||
-->|s2|shader parameter=shader parameters<!-- | |||
-->}}]]}}}} | -->}}]]}}}} | ||
}} | }} | ||
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|e4|mesh={{#if:{{{nocat|}}}||[[Category:Mesh Entities]]}} | |e4|mesh={{#if:{{{nocat|}}}||[[Category:Mesh Entities]]}} | ||
|e5|path={{#if:{{{nocat|}}}||[[Category:Path Entities]]}} | |e5|path={{#if:{{{nocat|}}}||[[Category:Path Entities]]}} | ||
|s0|pixel shader={{#if:{{{nocat|}}}||[[Category:Pixel Shaders]]}} | |||
|s1|vertex shaders={{#if:{{{nocat|}}}||[[Category:Vertex Shaders]]}} | |||
}}<!-- | }}<!-- | ||
-->{{#if:{{{nocat|}}}||<!-- | -->{{#if:{{{nocat|}}}||<!-- | ||
-->{{#switch:{{{type|}}}<!-- | -->{{#switch:{{{type|}}}<!-- | ||
-->|#default=[[Category:Entities]]<!-- | -->|#default=[[Category:Entities]]<!-- | ||
-->|c1|c2|c0|QC command|convar|command|s0|s1|pixel shader|vertex shader=<!-- | -->|c1|c2|c0|QC command|convar|command|s0|s1|pixel shader|vertex shader=|s2|shader parameter=<!-- | ||
-->}}<!-- | -->}}<!-- | ||
-->}}}}<!-- | -->}}}}<!-- |