Func friction (GoldSrc): Difference between revisions
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(Created page with "{{lang|Func friction (GoldSource Engine)}} {{GoldSource base brush|func_friction}} It allows you to create an area of low friction, to simulate an icy area, for example. == K...") |
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{{lang|Func friction (GoldSource Engine)}} | {{lang|Func friction (GoldSource Engine)}} | ||
{{ | {{entity|func_friction|<!--sprite=1-->|type=brush|engine=gldsrc}} It allows you to create an area of low friction, to simulate an icy area, for example. | ||
== Key Values == | == Key Values == | ||
{{Hl1 kv renderfields}} | {{Hl1 kv renderfields}} | ||
Revision as of 16:31, 16 August 2023
Template:Entity It allows you to create an area of low friction, to simulate an icy area, for example.
Key Values
- Render Mode (rendermode) <choices>
- Render Mode to use.
Render modes - Normal
- Color
- Texture
- Glow
- Solid
- Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Render effects - Normal
- Slow Pulse
- Fast Pulse
- Slow Wide Pulse
- Fast Wide Pulse
- Slow Fade Away
- Fast Fade Away
- Slow Become Solid
- Fast Become Solid
- Slow Strobe
- Fast Strobe
- Faster Strobe
- Slow Flicker
- Fast Flicker
- Constant Glow
- Distort
- Hologram (Distort + fade)
- Minimum light level (_minlight) <float>
- Range 0-2. 1 is full brightness, 2 is maximum overbright brightness.
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- Percentage of standard (modifier) <string>
- Percentage of friction between 0 and 100.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.