$alpha: Difference between revisions
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*<code>[[$distancealpha]]</code> | *<code>[[$distancealpha]]</code> | ||
*<code>[[$vertexalpha]]</code> | *<code>[[$vertexalpha]]</code> | ||
[[Category:Shader parameters|a]] | |||
[[Category:Shader parameters]] | |||
Revision as of 09:39, 15 August 2023
$alpha is a material shader parameter. It scales the opacity of an entire material by the given value. 1 is entirely opaque, 0 is invisible.
If any material on a brush has $alpha, the brush will stop affecting VVIS and become entirely transparent to NPCs from every angle.
This may be used with $translucent, although using $translucent here is redundant, as any $alpha different than 1 will already apply the $translucent parameter.
This cannot be used with $alphatest. If used, the material will be invisible.
Syntax
$alpha <normal>