$modelname: Difference between revisions

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{{lang|$modelname|title=<code>$modelname</code>}}
{{lang|$modelname|title=<code>$modelname</code>}}


The [[:Category:QC_Commands|QC command]] <code>$modelname</code> must always be used. It specifies the path and filename of the compiled model, relative to the <code>\models</code> folder of [[Game_Directory|VPROJECT]].
The [[:Category:QC_Commands|QC command]] <code>$modelname</code> must always be used. It specifies the path and filename of the compiled model.
 
* In {{goldsrc|4}}, this is either a relative path (relative to [[$cd]]) or an absolute path. Absolute paths must be encapsulated in quotes, but relative paths do not.
* In {{src|4}}, this is always a relative path, relative to the <code>\models</code> folder of [[Game Directory|the mod]].  


{{note|[[Studiomdl]] builds prior to Alien Swarm's won't create folders that don't exist. The path specified by <code>$modelname</code> must exist before compiling begins.}}
{{note|[[Studiomdl]] builds prior to Alien Swarm's won't create folders that don't exist. The path specified by <code>$modelname</code> must exist before compiling begins.}}

Revision as of 15:13, 13 August 2023

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The QC command $modelname must always be used. It specifies the path and filename of the compiled model.

  • In GoldSrc GoldSrc, this is either a relative path (relative to $cd) or an absolute path. Absolute paths must be encapsulated in quotes, but relative paths do not.
  • In Source Source, this is always a relative path, relative to the \models folder of the mod.
Note.pngNote:Studiomdl builds prior to Alien Swarm's won't create folders that don't exist. The path specified by $modelname must exist before compiling begins.
Icon-Bug.pngBug:In Alien Swarm Alien Swarm, models compiled into the root \models folder cannot be loaded.  [todo tested in ?]

Example

$modelname		"weapons\shell.mdl"

$staticprop

$body		body	"shell.smd"

$cdmaterials		"models\weapons\"

$sequence	idle	"shell_anim_@idle.smd"

$collisionmodel		"shell_physics.smd"

This model will be created at <game path>\models\weapons\shell.mdl.