Category:HL2DM level design: Difference between revisions

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(I believe that Constructing Elements can stay, even if there's only 1 for now...)
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== Getting Started ==
== Getting Started ==
* [[How To Develop A Map That Works | Develop A Map That Works]] {{Note|Pertains to {{game name|css|name=Counter-Strike: Source}}, but it's still helpful in general.}}
* [[How to Develop a Map That Works | Develop A Map That Works]] {{Note|Pertains to {{game name|css|name=Counter-Strike: Source}}, but it's still helpful in general.}}
* [[Deathmatch Map Design Theory]]<!-- deathmatch design theory doesn't really change between games-->
* [[Deathmatch Map Design Theory]]<!-- deathmatch design theory doesn't really change between games-->
* [[Your First Map]]
* [[Your First Map]]

Revision as of 10:17, 13 August 2023

This article focuses on Half-Life 2: Deathmatch Half-Life 2: Deathmatch Level Design. For general mapping tutorials, see Category:Level Design.

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Getting Started

General

Constructing Elements


References

External Links

See Also

Pages in category "HL2DM level design"

This category contains only the following page.