BSP Decompiler 005: Difference between revisions
		
		
		
		
		
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Warning:New versions of this decompiler create sources without geometry! (for 
 GoldSrc)
		
	
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{{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputing to many different map editor file formats.  | {{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputing to many different map editor file formats.  | ||
{{warning|New versions of this decompiler create sources without geometry! (for {{goldsrc|4}})}}  | {{warning|New versions of this decompiler create sources without geometry! (for {{goldsrc|4}})}}  | ||
== Features ==  | |||
* Applies "Null" textures.  | |||
== Drawbacks ==  | |||
* Decompiles Half-Life maps poorly.  | |||
== Support ==  | == Support ==  | ||
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* Vindictus  | * Vindictus  | ||
* Tactical Intervention  | * Tactical Intervention  | ||
== Screenshots ==  | |||
== LibBSP==  | == LibBSP==  | ||
Revision as of 13:59, 4 July 2023
 005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.
Features
- Applies "Null" textures.
 
Drawbacks
- Decompiles Half-Life maps poorly.
 
Support
 Source
- Source Engine v17
 - Source Engine v18
 - Source Engine v19
 - Source Engine v20
 - Source Engine v21
 - Source Engine v22
 - Source Engine v23
 - Source Engine v27
 - Left 4 Dead 2
 - Titanfall
 
- Medal of Honor: Allied Assault
- Demo
 - Spearhead
 - Breakthrough
 
 
- Call of Duty
- Demo
 - Part 2
 - Part 4
 
 
- Quake
 - Quake 2
 - Quake 3
 - Daikatana
 - Soldier of Fortune
 - SiN
 - Star Trek Elite Force
 - Return to Castle Wolfenstein
 - Enemy Territory
 - Jedi Outcast
 - Academy
 - Soldier of Fortune 2
 - Star Trek Elite Force 2
 - Star Trek Elite Force 2 Demo
 - Heavy Metal FAKK2
 - American McGee's Alice
 - Dark Messiah of Might and Magic
 - Vindictus
 - Tactical Intervention
 
Screenshots
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
 - The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
 - The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.