BSP Decompiler 005: Difference between revisions
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Warning:New versions of this decompiler create sources without geometry! (for
GoldSrc)
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{{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputing to many different map editor file formats. | {{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputing to many different map editor file formats. | ||
{{warning|New versions of this decompiler create sources without geometry! (for {{goldsrc|4}})}} | {{warning|New versions of this decompiler create sources without geometry! (for {{goldsrc|4}})}} | ||
== Features == | |||
* Applies "Null" textures. | |||
== Drawbacks == | |||
* Decompiles Half-Life maps poorly. | |||
== Support == | == Support == | ||
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* Vindictus | * Vindictus | ||
* Tactical Intervention | * Tactical Intervention | ||
== Screenshots == | |||
== LibBSP== | == LibBSP== |
Revision as of 14:59, 4 July 2023
005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.


Features
- Applies "Null" textures.
Drawbacks
- Decompiles Half-Life maps poorly.
Support
Source
- Source Engine v17
- Source Engine v18
- Source Engine v19
- Source Engine v20
- Source Engine v21
- Source Engine v22
- Source Engine v23
- Source Engine v27
- Left 4 Dead 2
- Titanfall
- Medal of Honor: Allied Assault
- Demo
- Spearhead
- Breakthrough
- Call of Duty
- Demo
- Part 2
- Part 4
- Quake
- Quake 2
- Quake 3
- Daikatana
- Soldier of Fortune
- SiN
- Star Trek Elite Force
- Return to Castle Wolfenstein
- Enemy Territory
- Jedi Outcast
- Academy
- Soldier of Fortune 2
- Star Trek Elite Force 2
- Star Trek Elite Force 2 Demo
- Heavy Metal FAKK2
- American McGee's Alice
- Dark Messiah of Might and Magic
- Vindictus
- Tactical Intervention
Screenshots
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.