BSP Decompiler 005: Difference between revisions
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Warning:New versions of this decompiler create sources without geometry! (for
GoldSrc)
Line 6: | Line 6: | ||
== Support == | == Support == | ||
* {{goldsrc|4}} | * {{goldsrc|4}} | ||
** {{hl|4}} | |||
** {{hlbs|4}} | ** {{hlbs|4}} | ||
** {{nightfire|4}} | ** {{nightfire|4}} | ||
Line 21: | Line 22: | ||
** Left 4 Dead 2 | ** Left 4 Dead 2 | ||
** Titanfall | ** Titanfall | ||
* Medal of Honor: Allied Assault | * Medal of Honor: Allied Assault | ||
Line 26: | Line 28: | ||
** Spearhead | ** Spearhead | ||
** Breakthrough | ** Breakthrough | ||
* Call of Duty | |||
** Demo | |||
** Part 2 | |||
** Part 4 | |||
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* Quake | * Quake | ||
* Quake 2 | * Quake 2 | ||
* Quake 3 | |||
* Daikatana | * Daikatana | ||
* Soldier of Fortune | * Soldier of Fortune | ||
* SiN | * SiN | ||
* Star Trek Elite Force | * Star Trek Elite Force | ||
* Return to Castle Wolfenstein | * Return to Castle Wolfenstein | ||
Line 41: | Line 51: | ||
* Academy | * Academy | ||
* Soldier of Fortune 2 | * Soldier of Fortune 2 | ||
* Star Trek Elite Force 2 | * Star Trek Elite Force 2 | ||
* Star Trek Elite Force 2 Demo | * Star Trek Elite Force 2 Demo |
Revision as of 14:55, 4 July 2023
005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.


Support
Source
- Source Engine v17
- Source Engine v18
- Source Engine v19
- Source Engine v20
- Source Engine v21
- Source Engine v22
- Source Engine v23
- Source Engine v27
- Left 4 Dead 2
- Titanfall
- Medal of Honor: Allied Assault
- Demo
- Spearhead
- Breakthrough
- Call of Duty
- Demo
- Part 2
- Part 4
- Quake
- Quake 2
- Quake 3
- Daikatana
- Soldier of Fortune
- SiN
- Star Trek Elite Force
- Return to Castle Wolfenstein
- Enemy Territory
- Jedi Outcast
- Academy
- Soldier of Fortune 2
- Star Trek Elite Force 2
- Star Trek Elite Force 2 Demo
- Heavy Metal FAKK2
- American McGee's Alice
- Dark Messiah of Might and Magic
- Vindictus
- Tactical Intervention
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.