BSP Decompiler 005: Difference between revisions

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== Support ==
== Support ==
* {{goldsrc|4}}
* {{goldsrc|4}}
** {{hl|4}}
** {{hlbs|4}}
** {{hlbs|4}}
** {{nightfire|4}}
** {{nightfire|4}}
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** Left 4 Dead 2
** Left 4 Dead 2
** Titanfall
** Titanfall


* Medal of Honor: Allied Assault
* Medal of Honor: Allied Assault
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** Spearhead
** Spearhead
** Breakthrough
** Breakthrough
* Call of Duty
** Demo
** Part 2
** Part 4




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* Quake
* Quake
* Quake 2
* Quake 2
* Quake 3
* Daikatana
* Daikatana
* Soldier of Fortune
* Soldier of Fortune
* SiN
* SiN
* Quake 3
* Star Trek Elite Force
* Star Trek Elite Force
* Return to Castle Wolfenstein
* Return to Castle Wolfenstein
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* Academy
* Academy
* Soldier of Fortune 2
* Soldier of Fortune 2
* Call of Duty
** Demo
** Part 2
** Part 4
* Star Trek Elite Force 2
* Star Trek Elite Force 2
* Star Trek Elite Force 2 Demo
* Star Trek Elite Force 2 Demo

Revision as of 14:55, 4 July 2023

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005 Decompiler 005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.

Warning.pngWarning:New versions of this decompiler create sources without geometry! (for GoldSrc GoldSrc)

Support


  • Source Source
    • Source Engine v17
    • Source Engine v18
    • Source Engine v19
    • Source Engine v20
    • Source Engine v21
    • Source Engine v22
    • Source Engine v23
    • Source Engine v27
    • Left 4 Dead 2
    • Titanfall


  • Medal of Honor: Allied Assault
    • Demo
    • Spearhead
    • Breakthrough


  • Call of Duty
    • Demo
    • Part 2
    • Part 4



  • Quake
  • Quake 2
  • Quake 3
  • Daikatana
  • Soldier of Fortune
  • SiN
  • Star Trek Elite Force
  • Return to Castle Wolfenstein
  • Enemy Territory
  • Jedi Outcast
  • Academy
  • Soldier of Fortune 2
  • Star Trek Elite Force 2
  • Star Trek Elite Force 2 Demo


  • Heavy Metal FAKK2
  • American McGee's Alice
  • Dark Messiah of Might and Magic
  • Vindictus


  • Tactical Intervention

LibBSP

  • C# library for parsing and reading BSP structures in Quake-based game engines
  • The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
  • The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.


External Links