$cdmaterials: Difference between revisions
		
		
		
		
		
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 Tip:Material filenames are defined by the reference mesh (
Tip:Material filenames are defined by the reference mesh (
 Tip:By default, models can have no more than 32 different material search paths.
Tip:By default, models can have no more than 32 different material search paths.
		
	
| Kestrelguy (talk | contribs) m (updated language bar.) | SirYodaJedi (talk | contribs)  m (only in Sorse) | ||
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| {{lang|$cdmaterials|$title=$cdmaterials}} | {{lang|$cdmaterials|$title=$cdmaterials}}{{src topicon}} | ||
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| {{for|{{goldsrc|4.1}}|{{ent|$cdtexture}}}} | |||
| The [[QC command]] {{ent|$cdmaterials}} defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>. | The [[QC command]] {{ent|$cdmaterials}} defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>. | ||
Revision as of 11:46, 3 July 2023
For  GoldSrc, see $cdtexture.
 GoldSrc, see $cdtexture.
 GoldSrc, see $cdtexture.
 GoldSrc, see $cdtexture.The QC command $cdmaterials defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to <game>\materials\.
It is traditional to specify the \models subfolder before any others.
 Tip:Material filenames are defined by the reference mesh (
Tip:Material filenames are defined by the reference mesh ($body or $model). Tip:By default, models can have no more than 32 different material search paths.
Tip:By default, models can have no more than 32 different material search paths.Syntax
$cdmaterials <path> <path 2> [...]
Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"



























