Vulkan: Difference between revisions

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'''Vulkan''' is a low-overhead, cross-platform API, open standard for 3D graphics and computing developed by Khronos Group, a successor to OpenGL.
'''Vulkan''' is a low-overhead, cross-platform API, open standard for 3D graphics and computing developed by Khronos Group, a successor to OpenGL.
Most games will usually have Vulkan disabled by default for compatibility reasons, except in {{portalrtx|4}} which is enabled by default.


Games that supports Vulkan:
Games that supports Vulkan:
*{{hl2|4}} (added since 2022 {{steamdeck|4}} update)
*{{hl2|4}} (added since 2022 {{steamdeck|4}} update)
*{{portal|4}} (same as HL2 case)
*{{portal|4}} (same as HL2 case)
**{{portalrtx|4}} (enabled by default)
*{{l4d2|4}} (since the June 15, 2021 update)
*{{l4d2|4}} (since the June 15, 2021 update)
*{{portal2|4}}
*{{portal2|4}}

Revision as of 01:26, 20 June 2023

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Vulkan is a low-overhead, cross-platform API, open standard for 3D graphics and computing developed by Khronos Group, a successor to OpenGL.

Most games will usually have Vulkan disabled by default for compatibility reasons, except in Portal with RTX Portal with RTX which is enabled by default.

Games that supports Vulkan:

See Also