Vulkan: Difference between revisions
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'''Vulkan''' is a low-overhead, cross-platform API, open standard for 3D graphics and computing developed by Khronos Group, a successor to OpenGL. | '''Vulkan''' is a low-overhead, cross-platform API, open standard for 3D graphics and computing developed by Khronos Group, a successor to OpenGL. | ||
Most games will usually have Vulkan disabled by default for compatibility reasons, except in {{portalrtx|4}} which is enabled by default. | |||
Games that supports Vulkan: | Games that supports Vulkan: | ||
*{{hl2|4}} (added since 2022 {{steamdeck|4}} update) | *{{hl2|4}} (added since 2022 {{steamdeck|4}} update) | ||
*{{portal|4}} (same as HL2 case) | *{{portal|4}} (same as HL2 case) | ||
**{{portalrtx|4}} (enabled by default) | |||
*{{l4d2|4}} (since the June 15, 2021 update) | *{{l4d2|4}} (since the June 15, 2021 update) | ||
*{{portal2|4}} | *{{portal2|4}} |
Revision as of 01:26, 20 June 2023


Vulkan is a low-overhead, cross-platform API, open standard for 3D graphics and computing developed by Khronos Group, a successor to OpenGL.
Most games will usually have Vulkan disabled by default for compatibility reasons, except in Portal with RTX which is enabled by default.
Games that supports Vulkan:
Half-Life 2 (added since 2022
Steam Deck update)
Portal (same as HL2 case)
Portal with RTX (enabled by default)
Left 4 Dead 2 (since the June 15, 2021 update)
Portal 2
Counter-Strike: Global Offensive (Linux only)
Dota 2
Artifact
Half-Life: Alyx (since version 1.3, released in May 16, 2020)