Template:PreservedEnt: Difference between revisions
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(Removed {{workaround}} to fix weird list behavior which might also make this template look better anyway. Shortened sentences.) |
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{{lang|Template:PreservedEnt}}[[Category:Templates]] | {{lang|Template:PreservedEnt}}[[Category:Templates]] | ||
<onlyinclude><includeonly>{{ | <onlyinclude><includeonly>{{Note|{{#if: {{{1|}}} | {{#ifeq: {{{1}}} | 0 | T | {{{1}}}, t }} | In some/all multiplayer games, t}}his is a [[s_PreserveEnts|preserved entity]]. | ||
* On a new round, | * On a new round, its properties including its position will '''intentionally not reset'''. You can use [[logic_auto]] to emulate resetting it. | ||
* < | * <tt>Kill</tt>ing it removes it forever, as '''it is not respawned''' on a new round. | ||
* It cannot be spawned with a [[point_template]]. | * It cannot be spawned with a [[point_template]]. | ||
}}<!-- | }}<!-- | ||
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--></includeonly></onlyinclude><!-- | --></includeonly></onlyinclude><!-- | ||
-->{| class= | -->{| class=wikitable | ||
! Wikitext !! Result | ! Wikitext !! Result | ||
|- | |- | ||
| | | {{tlc|PreservedEnt}} | ||
| {{PreservedEnt}} | | {{PreservedEnt}} | ||
|- | |- | ||
| | | {{tlc|PreservedEnt|In all games except {{tlc|hl2dm}}}} | ||
| {{PreservedEnt|In all games except {{hl2dm}}}} | | {{PreservedEnt|In all games except {{hl2dm}}}} | ||
|- | |- | ||
| | | {{tlc|PreservedEnt|0}} | ||
| {{PreservedEnt|0}} | | {{PreservedEnt|0}} | ||
|} | |} |
Revision as of 16:41, 11 June 2023
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{{PreservedEnt}}
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{{PreservedEnt|In all games except
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{{PreservedEnt|0}}
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