Source 2/Docs/Level Design/Maps Workshop: Difference between revisions

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Port maps and assets over to S2.
Port maps and assets over to S2.


== [[Import Tool Documentation]] ==
= Import Tool Documentation =
As part of CS2’s Workshop Tools, we have included a Python script for helping content creators to quickly port maps and assets over to S2. Before getting started there is some preparation work which must be done.
As part of CS2’s Workshop Tools, we have included a Python script for helping content creators to quickly port maps and assets over to S2. Before getting started there is some preparation work which must be done.
=== Prerequisites ===
==== Precompiled Content ====
Precompiled content (such as any custom vmt, vtf, mdl, etc.) must be located in the <nowiki>\steam\steamapps\common\counterstrike source 15\csgo</nowiki> folder.  For example:
<nowiki>\steam\steamapps\common\counterstrike source 15\csgo\materials\
\steam\steamapps\common\counterstrike source 15\csgo\models\</nowiki>
'''Notes:''' Any custom content archived in a .bsp will need to be extracted into the appropriate folders before importing. The import tool also requires a vmf, so if you only have a bsp for your map, you will need to decompile it to a .vmf. Finally, '''do not copy .vmf files to the above folder''' as it will confuse the import tool.


== [[Post Import Fixup steps]] ==
== [[Post Import Fixup steps]] ==

Revision as of 16:46, 6 June 2023

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Port maps and assets over to S2.

Import Tool Documentation

As part of CS2’s Workshop Tools, we have included a Python script for helping content creators to quickly port maps and assets over to S2. Before getting started there is some preparation work which must be done.

Prerequisites

Precompiled Content

Precompiled content (such as any custom vmt, vtf, mdl, etc.) must be located in the \steam\steamapps\common\counterstrike source 15\csgo folder. For example:

\steam\steamapps\common\counterstrike source 15\csgo\materials\ \steam\steamapps\common\counterstrike source 15\csgo\models\

Notes: Any custom content archived in a .bsp will need to be extracted into the appropriate folders before importing. The import tool also requires a vmf, so if you only have a bsp for your map, you will need to decompile it to a .vmf. Finally, do not copy .vmf files to the above folder as it will confuse the import tool.

Post Import Fixup steps

Tips for fixing skyboxes, cleaning up meshes and converting cubemaps.

Hammer Minimum Specs

Hammer now leverages GPU accelerated raytracing to both preview and bake lighting for CS2 maps, drastically speeding up compile times, even on lower end hardware. As such, a GPU capable of raytracing is now required for Hammer to be fully functional.

GPU Minimum Specs:

  • Nvidia 2060Ti 6gb
  • AMD 6600XT

GPU Recommended Specs:

  • Nvidia 2080Ti+
  • AMD 6800XT+