Impulse: Difference between revisions
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Here is a list. All impulses marked as a cheat will require [[sv_cheats]] to be enabled. | Here is a list. All impulses marked as a cheat will require [[sv_cheats]] to be enabled. | ||
===General=== | ===General=== | ||
These commands are used in-game by default. | These commands are used in-game by default. | ||
;impulse 100:Toggles the flashlight on/off for the player.<br/>Default key: <code>F</code> | ;impulse 100:Toggles the flashlight on/off for the player.<br/>Default key: <code>F</code> | ||
===[[Half-Life 2]]=== | ===[[Half-Life 2]]=== | ||
;impulse 50:Makes player command (call/send) a squad.<br/>Default key: <code>C</code> | ;impulse 50:Makes player command (call/send) a squad.<br/>Default key: <code>C</code> | ||
;impulse 51:Spawns [[item_dynamic_resupply]] | ;impulse 51:Spawns [[item_dynamic_resupply]]. | ||
;impulse 52:Rangefinder | ;impulse 52:Rangefinder. Prints Starting position, ending position, 3D distance and 2D distance. | ||
===Spawn Commands=== | ===Spawn Commands=== | ||
;impulse 82:Cheat. Spawns | ;impulse 82:Cheat. Spawns an armed [[prop_vehicle_jeep|buggy]] (and possibly something more, as the messages also talk about the crow, pigeon and seagull model). | ||
;impulse 101:Commonly used cheat. Gives the player all weapons, extra ammo, extra health and extra energy. | ;impulse 101:Commonly used cheat. Gives the player all weapons, extra ammo, extra health and extra energy. | ||
;impulse 102:Cheat. Spawns a human skull. (The ''models\Gibs\AGIBS.mdl'' gib.) | ;impulse 102:Cheat. Spawns a human skull. (The ''models\Gibs\AGIBS.mdl'' gib.) | ||
===Other Commands=== | ===Other Commands=== | ||
;impulse 81:Cheat. Gives the player [[weapon_cubemap]] which is useful for checking cubemaps. | ;impulse 81:Cheat. Gives the player [[weapon_cubemap]] which is useful for checking cubemaps. | ||
Line 19: | Line 23: | ||
;impulse 107:Cheat. Prints what texture the crosshairs are pointing at. | ;impulse 107:Cheat. Prints what texture the crosshairs are pointing at. | ||
;impulse 108:Cheat. Debugs the NPC under the crosshairs. | ;impulse 108:Cheat. Debugs the NPC under the crosshairs. | ||
;impulse 200:Cheat. Toggles between lowering/raising the weapon, clearing it from the | ;impulse 200:Cheat. Toggles between lowering/raising the weapon completely, clearing it from the screen, useful for taking screenshots. | ||
;impulse 203:Cheat. Remove the entity under the crosshairs. | ;impulse 203:Cheat. Remove the entity under the crosshairs. | ||
===Multiplayer games=== | ===Multiplayer games=== | ||
;impulse 201:Paints decal in multiplayer.<br />Default key: <code>T</code> | ;impulse 201:Paints decal in multiplayer.<br />Default key: <code>T</code> | ||
===[[Half-Life: Source]]=== | ===[[Half-Life: Source]]=== | ||
;impulse 71:Cheat. Spawns a [[npc_human_grunt]] | ;impulse 71:Cheat. Spawns a [[npc_human_grunt]]. | ||
===Nonfunctional=== | ===Nonfunctional=== | ||
;impulse 195:Cheat. Would show the shortest path in the level to the nearest node_viewer_fly node. | ;impulse 195:Cheat. Would show the shortest path in the level to the nearest node_viewer_fly node. |
Revision as of 03:55, 9 March 2006
A console command which can do lots of different stuff depending on its numeric parameter.
Here is a list. All impulses marked as a cheat will require sv_cheats to be enabled.
General
These commands are used in-game by default.
- impulse 100
- Toggles the flashlight on/off for the player.
Default key:F
Half-Life 2
- impulse 50
- Makes player command (call/send) a squad.
Default key:C
- impulse 51
- Spawns item_dynamic_resupply.
- impulse 52
- Rangefinder. Prints Starting position, ending position, 3D distance and 2D distance.
Spawn Commands
- impulse 82
- Cheat. Spawns an armed buggy (and possibly something more, as the messages also talk about the crow, pigeon and seagull model).
- impulse 101
- Commonly used cheat. Gives the player all weapons, extra ammo, extra health and extra energy.
- impulse 102
- Cheat. Spawns a human skull. (The models\Gibs\AGIBS.mdl gib.)
Other Commands
- impulse 81
- Cheat. Gives the player weapon_cubemap which is useful for checking cubemaps.
- impulse 103
- Cheat. Reports status (AI, health, etc.) of the NPC under the crosshairs.
- impulse 106
- Cheat. Displays the classname, targetname and modelname of the entity under the crosshairs.
- impulse 107
- Cheat. Prints what texture the crosshairs are pointing at.
- impulse 108
- Cheat. Debugs the NPC under the crosshairs.
- impulse 200
- Cheat. Toggles between lowering/raising the weapon completely, clearing it from the screen, useful for taking screenshots.
- impulse 203
- Cheat. Remove the entity under the crosshairs.
Multiplayer games
- impulse 201
- Paints decal in multiplayer.
Default key:T
Half-Life: Source
- impulse 71
- Cheat. Spawns a npc_human_grunt.
Nonfunctional
- impulse 195
- Cheat. Would show the shortest path in the level to the nearest node_viewer_fly node.
- impulse 196
- Cheat. Would show the shortest path in the level to the nearest node_viewer_large node.
- impulse 197
- Cheat. Would show the shortest path in the level to the nearest node_viewer_human node.
- impulse 202
- Would play 'player jingle'.
- impulse 202
- Cheat. Would splatter blood decal.