Half-Life 2 (Xbox): Difference between revisions
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==See also== | ==See also== | ||
* [[Half-Life 2]] | * [[Half-Life 2]] | ||
* [[The Orange Box (Console)|Xbox 360 version of Half-Life 2 (as part of The Orange Box)]] | |||
* [[Original Xbox Half-Life 2 Modding Guide|Original Xbox Half-Life 2 Modding Guide]] | * [[Original Xbox Half-Life 2 Modding Guide|Original Xbox Half-Life 2 Modding Guide]] |
Revision as of 23:23, 13 April 2023
Template:Game name was ported to Xbox by Valve in 2005. The engine has been modified to meet the console's hardware specs.
Key Differences between Xbox and PC
- Runs on a unique branch of
Source 2004. All entity and movement quirks are included, such as func_ladder and propflying.
- Locked at 640x480 or 720x480 render resolution with optional widescreen support (4:3 stretched to 16:9) and a framerate of 30 FPS.
- Uses file streaming and a unique filetype known as XZP. GCFScape is able to open these archives.
- Different content filetypes: Audio and Video were converted to Xbox-specific filetypes.
- Unique save file structure