The Active Area Set: Difference between revisions

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{{stub}}[[Image:The Active Area Set.png|200px|right|thumb|caption|The Active Area Set from the ''AI System of Left 4 Dead''.]]
{{stub}}[[Image:The Active Area Set.png|200px|right|thumb|caption|The Active Area Set from the ''AI System of Left 4 Dead''.]]
'''The Active Area Set''' (or <i>'AAS'</i> for short) is a concept in the navigation mesh of the {{l4ds|4}}. It is the set of Navigation Areas surrounding the Survivor team. The AI Director creates/destroys population as the AAS moves through the environment. It allows for hundreds of enemies using a small set of reused entities.
'''The Active Area Set''' (or <i>'AAS'</i> for short) is a concept in the navigation mesh of the {{l4ds|4}}. It is the set of Navigation Areas surrounding the Survivor team. The AI Director creates/destroys population as the AAS moves through the environment. It allows for hundreds of enemies using a small set of reused entities.
== See Also ==
*[[L4D Level Design/Nav Meshes]]
*[[L4D Level Design/Nav Flow]]
*[[L4D Level Design/Advanced Nav Editing]]
*[[List of L4D Series Nav Mesh Attributes]]
*[[Navigation Meshes]]
*[https://steamcdn-a.akamaihd.net/apps/valve/2009/ai_systems_of_l4d_mike_booth.pdf ''AI System of Left 4 Dead'']
[[Category:Left 4 Dead]][[Category:Left 4 Dead 2]][[Category:Glossary]]
[[Category:Left 4 Dead]][[Category:Left 4 Dead 2]][[Category:Glossary]]

Revision as of 07:59, 25 February 2023

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The Active Area Set from the AI System of Left 4 Dead.

The Active Area Set (or 'AAS' for short) is a concept in the navigation mesh of the Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is the set of Navigation Areas surrounding the Survivor team. The AI Director creates/destroys population as the AAS moves through the environment. It allows for hundreds of enemies using a small set of reused entities.

See Also