Item ammo crate: Difference between revisions
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Placement Tip:This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
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{{lang|title = item_ammo_crate}} | {{lang|title = item_ammo_crate}} | ||
[[File: item_ammo_crate.png | right | 300px]] | [[File:item_ammo_crate.png|right|300px]] | ||
{{hl2 | {{hl2 entity|item_ammo_crate}} This entity places a large crate containing an ''unlimited'' supply of a certain type of ammo (specified by '''Ammo Type'''). The player can open it as many times as desired, by pressing the {{Ent|+use}} key ({{key|E}} by default), and get a complete refill of the specified ammo type. | ||
{{Placement Tip|This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.}} | {{Placement Tip|This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.}} | ||
{{ | {{Code class|CItem_AmmoCrate|item_ammo.cpp}} | ||
__TOC__ | __TOC__ | ||
{{clr}} | {{clr}} |
Revision as of 03:15, 21 February 2023


Template:Hl2 entity This entity places a large crate containing an unlimited supply of a certain type of ammo (specified by Ammo Type). The player can open it as many times as desired, by pressing the +use key (E by default), and get a complete refill of the specified ammo type.

Keyvalues
- Ammo Type (AmmoType) ([todo internal name (i)]) <choices>
- Decides which ammo will be inside the crate.
Literal Value Ammunition Half Life Episode 1 Episode 2 0 item_ammo_pistol Unavailable Unavailable Available 1 item_ammo_smg1 Available Available Available 2 item_ammo_ar2 Available Available Available 3 item_rpg_round Available Available Available 4 item_box_buckshot Unavailable Unavailable Available 5 weapon_frag Available Available Available 6 item_ammo_357 Unavailable Unavailable Unavailable 7 item_ammo_crossbow Unavailable Unavailable Unavailable 8 item_ammo_ar2_altfire Available Available Available 9 item_ammo_smg1_grenade Unavailable Unavailable Available
Warning:Some crate models are missing, so only about half of these settings will work. If the game can't find the model, the crate will not work.

Inputs

Outputs
- OnUsed
- Fires when
+use
d by the player.

See also
- Crates - For basic crates