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m (From inspecting Half-Life 2's leaked maps, their vmts for cubemaps use "insert" and "replace" didn't exist.) |
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{{ | {{Source topicon}} {{Lang}} | ||
{{ | {{Shader|Patch}} It is a special shader that allows materials to [[Wikipedia:Inheritance (computer science)|inherit]] from each other. This is achieved with two commands: | ||
;<code>include</code>:The base material from which to inherit.{{note|The ''complete'' path is required, including <code>materials\</code> and <tt>.vmt</tt>.}} | ;<code>include</code>:The base material from which to inherit.{{note|The ''complete'' path is required, including <code>materials\</code> and <tt>.vmt</tt>.}} | ||
;<code>insert</code>:The [[:Category:List of Shader Parameters|parameters]] to add, inside <code>{</code> and <tt>}</tt>. Those that already exist are overridden.{{tip|<code><parameter> ""</code> can be used to remove an established value.}} | ;<code>insert</code>:The [[:Category:List of Shader Parameters|parameters]] to add, inside <code>{</code> and <tt>}</tt>. Those that already exist are overridden.{{tip|<code><parameter> ""</code> can be used to remove an established value.}} |
Revision as of 06:40, 5 February 2023
Patch
It is a special shader that allows materials to inherit from each other. This is achieved with two commands:
include
- The base material from which to inherit.
Note:The complete path is required, including
materials\
and .vmt. insert
- The parameters to add, inside
{
and }. Those that already exist are overridden.Tip:
<parameter> ""
can be used to remove an established value. replace
- The parameters to replace, inside
{
and }.
Patch's only limitations are that it cannot change a material's shader, and a Patch
material cannot use include
to inherit from another Patch
material.
Example
patch { include materials\models\infected\common\common_infected_shared.vmt insert { $basetexture "models\infected\common\military_national_guard\common_military_upper_01" } }