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Patch: Difference between revisions

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m (From inspecting Half-Life 2's leaked maps, their vmts for cubemaps use "insert" and "replace" didn't exist.)
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{{lang|Patch}}
{{Source topicon}} {{Lang}}
{{shader|Patch}} It is a special shader that allows materials to [[Wikipedia:Inheritance (computer science)|inherit]] from each other. This is achieved with two commands:
{{Shader|Patch}} It is a special shader that allows materials to [[Wikipedia:Inheritance (computer science)|inherit]] from each other. This is achieved with two commands:
;<code>include</code>:The base material from which to inherit.{{note|The ''complete'' path is required, including <code>materials\</code> and <tt>.vmt</tt>.}}
;<code>include</code>:The base material from which to inherit.{{note|The ''complete'' path is required, including <code>materials\</code> and <tt>.vmt</tt>.}}
;<code>insert</code>:The [[:Category:List of Shader Parameters|parameters]] to add, inside <code>{</code> and <tt>}</tt>. Those that already exist are overridden.{{tip|<code><parameter> ""</code> can be used to remove an established value.}}
;<code>insert</code>:The [[:Category:List of Shader Parameters|parameters]] to add, inside <code>{</code> and <tt>}</tt>. Those that already exist are overridden.{{tip|<code><parameter> ""</code> can be used to remove an established value.}}

Revision as of 06:40, 5 February 2023

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Shader-ball.png Patch It is a special shader that allows materials to inherit from each other. This is achieved with two commands:

include
The base material from which to inherit.
Note.pngNote:The complete path is required, including materials\ and .vmt.
insert
The parameters to add, inside { and }. Those that already exist are overridden.
Tip.pngTip:<parameter> "" can be used to remove an established value.
replace
The parameters to replace, inside { and }.
Todo: Check if this is Orange-Box only. Seen in Team Fortress 2 and Counter-Strike: Source.

Patch's only limitations are that it cannot change a material's shader, and a Patch material cannot use include to inherit from another Patch material.

Note.pngNote:Patch material including other Patch materials seems to work fine in Source Filmmaker.

Example

patch
{
	include materials\models\infected\common\common_infected_shared.vmt
	insert
	{
		$basetexture "models\infected\common\military_national_guard\common_military_upper_01"
	}
}