Func respawnroom: Difference between revisions
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{{entity|func_respawnroom|type=e2|game=Team Fortress 2}} | {{entity|func_respawnroom|type=e2|game=Team Fortress 2}} | ||
Revision as of 07:47, 24 January 2023
Entity description
Designates a respawn room for a team.
Respawn rooms have the following properties:
- Gives players instant respawns when they change class or loadout.
- Blocks engineers from being able to build, similar to a func_nobuild entity.
- Forces players to drop carried item_teamflag entities.
- Forces players to drop active powerups.
- Grants MvM bots their spawn protection.
Keyvalues
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
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Flags
Inputs
Todo: Describe custom inputs.
- SetActive
- SetInactive
- ToggleActive
- RoundActivate
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Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
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