CFG: Difference between revisions
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The folder <code><game>/cfg/</code> is usually dedicated to CFG files and can be further organized in subdirectories, and referred in {{ent|mode=link|exec}} by [[W:Path_(computing)#Absolute_and_relative_paths|relative path]]. | The folder <code><game>/cfg/</code> is usually dedicated to CFG files and can be further organized in subdirectories, and referred in {{ent|mode=link|exec}} by [[W:Path_(computing)#Absolute_and_relative_paths|relative path]]. | ||
{{tip|The file <code><game>/cfg/autoexec.cfg</code> is run when the game starts up if it exists, so one can easily create the file and put any commands that one doesn't want to type each time.}} | {{tip|The file <code><game>/cfg/autoexec.cfg</code> is run when the game starts up if it exists, so one can easily create the file and put any commands that one doesn't want to type each time.}} |
Revision as of 05:59, 15 January 2023
Configuration file (or CFG) is a Source games text file used to execute a newline-delimited list of console commands to the Developer Console. The .cfg file extension can be found everywhere and is not specific to Source.
The folder <game>/cfg/
is usually dedicated to CFG files and can be further organized in subdirectories, and referred in exec by relative path.

<game>/cfg/autoexec.cfg
is run when the game starts up if it exists, so one can easily create the file and put any commands that one doesn't want to type each time.Syntax
- Each line is considered a command. Note that each command can still consist of multiple commands delimited with the semicolon
;
. - Comments can be added by using
//
. These two characters and everything following after them is ignored by the engine until the next line starts. - Cheat commands require sv_cheats 1 enabled, otherwise they have no effect. To configure a mod's default cheat convars, VScript or point_servercommand can achieve this on map start without having to enable sv_cheats.
Common CFGs
This is a table listing common CFG files found in mods and games alike.
CFG | Description |
---|---|
autoexec.cfg | Ran on game start up. |
modsettings.cfg | Ran on game start up, unless not found in mod folder. |
config.cfg | Ran on game start up, this is created automatically when the player runs the game/mod for the first time. ![]() |
config_default.cfg | Ran when no config.cfg is present or the player clicks the 'Use Defaults' button in the keyboard tab in the options panel, see Customizing Options: Keyboard. |
chapter#.cfg | Ran when the player picks the chapter, with # being the chapter number, see Adding chapters to your mod. |
game.cfg | Ran every time a map is loaded. |
sourcevr_modfoldername.cfg | (in all games since ![]() |
skill_manifest.cfg | Runs every time the map is changed, used to list the skill.cfgs to execute. |
360controller.cfg | Used for players using XBox 360 controllers, lists the controls for the controller. Todo: Find out when this is executed.
|
360controller-linux.cfg | Used for players using XBox 360 controllers on Linux systems, lists the controls for the controller. ![]() |
undo360controller.cfg | Used for players using XBox 360 controllers when they want to undo the effects of the controller. Todo: Find out when this is executed.
|
listenserver.cfg | Ran when a listen server is being started, and runs every time the map is changed. |
server.cfg | Ran when a dedicated server is being started, and runs every time the map is changed. |
valve.rc | Special cfg file with the .rc extension, it's ran on game start up and executes autoexec.cfg along with a few other commands. |
External links
See also
- Mini-mod tutorial
- vtest - Alternative to cfg files.
- bind
- alias
- echo