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{{lang|SDK Docs|title=SDK Dökümanlar}}
{{lang|SDK Docs|title=SDK Dökümanlar}}
{| class="standard-table" style="margin:auto;"
{{translate:tr}}
|+ <p style="margin:.5em auto 0;padding:0 0 0 3.6em;width:200px;">[[File:Source-logo.png|200px|link=|Source]]</p>
<table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;{{border-radius|12px}};">
<caption>[[File:Source-logo.png|400px|link=|Source]]
<p style="margin:10px 0 10px;font-size:14px;">'''[[SDK Installation:tr|Yükleme ve Kurulum]]&ensp;·&ensp;[[:Category:Source SDK FAQ:tr|Sıkça Sorulan Sorular]]&ensp;·&ensp;[[Source SDK Release Notes:tr|Sürüm Notları]]'''</p></caption>


<p style="margin:1em;">'''[[SDK Installation:tr|Yükleme ve Kurulum]] | [[:Category:Source SDK FAQ:tr|Sıkça Sorulan Sorular]] | [[Source SDK Release Notes:tr|Sürüm Notları]]'''</p>
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<td style="font-size:14px;text-align:center;{{border-radius|8px 0 0 0}};background:#303030;width:225px;">'''[[:Category:Modding:tr|Mod Yapımı]]'''</td>
| '''[[:Category:Modding:tr|Mod Yapımı]]'''
<td style="text-align:center;{{border-radius|0 8px 0 0}};">[[Source:tr|<span style=color:#E1E0DF>Source</span>]] SDK ile mod yapımı ve piyasaya sürülmesi hakkında genel bilgiler.</td></tr>
| Source SDK ile mod yapımı ve piyasaya sürülmesi hakkında genel bilgiler.
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|-
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design:tr|Bölüm Tasarımı]]'''</td>
| '''[[:Category:Level Design:tr|Bölüm Tasarımı]]'''
<td style="text-align:center;">[[Map (level design):tr|<span style=color:#E1E0DF>Maps</span>]] are the 3D worlds where everything comes together</td></tr>
| Maps are the 3D worlds where everything comes together
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|-
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming:tr|Programlama]]'''</td>
| '''[[:Category:Programming:tr|Programlama]]'''
<td style="text-align:center;">A mod's C++ code defines the way its world and game rules behave.</td></tr>
| A mod's C++ code defines the way its world and game rules behave
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|-
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting|Scripting]]'''</td>
| '''[[:Category:Modeling:tr|Modelleme]]'''
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to [[Entity:tr|<span style=color:#E1E0DF>entities</span>]].</td></tr>
| Models are the detailed 3D objects that appear in the game world
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|-
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Modeling:tr|Modelleme]]'''</td>
| '''[[:Category:Material System:tr|Materyaller]]'''
<td style="text-align:center;">[[Model:tr|<span style=color:#E1E0DF>Models</span>]] are the detailed 3D objects that appear in the game world.</td></tr>
| Textures and shaders are combined in Source to create materials
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|-
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Material System:tr|Materyaller]]'''</td>
| '''[[:Category:Sound System:tr|Sesler]]'''
<td style="text-align:center;">[[Texture:tr|<span style=color:#E1E0DF>Textures</span>]] and [[Shader:tr|<span style=color:#E1E0DF>shaders</span>]] are combined in Source to create [[Material:tr|<span style=color:#E1E0DF>materials</span>]]</td></tr>
| Quality audio adds a fourth dimension to your world
<tr bgcolor=#3A3A3A>
|-
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Sound System:tr|Sesler]]'''</td>
| '''[[:Category:Particle_System:tr|Partiküller]]'''
<td style="text-align:center;">Quality audio adds a fourth dimension to your world.</td></tr>
| Effects like smoke, sparks, blood and fire are created with particles
<tr bgcolor=#3A3A3A>
|-
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Particle_System:tr|Partiküller]]'''</td>
| '''[[:Category:Choreography:tr|Choreography]]'''
<td style="text-align:center;">Effects like smoke, sparks, blood and fire are created with [[Particle System Overview:se|<span style=color:#E1E0DF>particles</span>]].</td></tr>
| Direct your digital actors' performances with choreographed scenes
<tr bgcolor=#3A3A3A>
|-
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:AI:tr|Artificial Intelligence]]'''</td>
| '''[[:Category:Tutorials:tr|Anlatımlar]]'''
<td style="text-align:center;">AI controls the behavior of all but the simplest of [[NPC:tr|<span style=color:#E1E0DF>NPC</span>]] actions.</td></tr>
| Step-by-step guides on a variety of topics
<tr bgcolor=#3A3A3A>
|-
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Choreography:tr|Choreography]]'''</td>
| '''[[:Category:Technical:tr|Teknik]]'''
<td style="text-align:center;">Direct your digital actors' performances with [[Choreography creation:tr|<span style=color:#E1E0DF>choreographed scenes</span>]].</td></tr>
| In-depth discussion of Source's features
<tr bgcolor=#3A3A3A>
|-
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Source_Filmmaker:tr|Filmmaker]]'''</td>
| '''[[:Category:Glossary:tr|Sözlükçe]]'''
<td style="text-align:center;">Create movies inside the [[Source:tr|<span style=color:#E1E0DF>Source Engine</span>]].</td></tr>
| Explanations for terms you may encounter
<tr bgcolor=#3A3A3A>
|-
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Tutorials:tr|Anlatımlar]]'''</td>
| '''[[:Category:Third Party Tools:tr|Üçüncü Parti Araçlar]]'''
<td style="text-align:center;">Step-by-step guides on a variety of topics.</td></tr>
| Useful developer tools created by the community
<tr bgcolor=#3A3A3A>
|}
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Technical:tr|Teknik]]'''</td>
 
<td style="text-align:center;">In-depth discussion of Source's features.</td></tr>
[[Category:Entry pages:tr]][[Category:Turkish]]__NOTOC____NOEDITSECTION__
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Glossary:tr|Sözlükçe]]'''</td>
<td style="text-align:center;">Explanations for terms you may encounter.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Official Tools:tr|Official Tools]]'''</td>
<td style="text-align:center;">Official tools made by [[Valve:tr|<span style=color:#E1E0DF>Valve</span>]] for their games.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools:tr|Üçüncü Parti Araçlar]]'''</td>
<td style="text-align:center;">Useful developer tools created by the community.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;{{border-radius|0 0 0 8px}};background:#303030;">'''[[:Category:IO System:tr|I/O System]]'''</td>
<td style="text-align:center;{{border-radius|0 0 8px 0}}">The [[Inputs and Outputs:tr|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in Source-based games/mods.</td></tr></table>
[[Category:Entry pages:tr]]

Revision as of 09:43, 20 October 2022

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Source

Yükleme ve Kurulum · Sıkça Sorulan Sorular · Sürüm Notları

Mod Yapımı Source SDK ile mod yapımı ve piyasaya sürülmesi hakkında genel bilgiler.
Bölüm Tasarımı Maps are the 3D worlds where everything comes together
Programlama A mod's C++ code defines the way its world and game rules behave.
Scripting Scripting can be used for adding new functionality or logic to entities.
Modelleme Models are the detailed 3D objects that appear in the game world.
Materyaller Textures and shaders are combined in Source to create materials
Sesler Quality audio adds a fourth dimension to your world.
Partiküller Effects like smoke, sparks, blood and fire are created with particles.
Artificial Intelligence AI controls the behavior of all but the simplest of NPC actions.
Choreography Direct your digital actors' performances with choreographed scenes.
Filmmaker Create movies inside the Source Engine.
Anlatımlar Step-by-step guides on a variety of topics.
Teknik In-depth discussion of Source's features.
Sözlükçe Explanations for terms you may encounter.
Official Tools Official tools made by Valve for their games.
Üçüncü Parti Araçlar Useful developer tools created by the community.
I/O System The I/O system is the backbone of most levels in Source-based games/mods.