Tr/SDK Docs: Difference between revisions
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{{lang|SDK Docs|title=SDK Dökümanlar}} | {{lang|SDK Docs|title=SDK Dökümanlar}} | ||
{ | {{translate:tr}} | ||
| | <table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;{{border-radius|12px}};"> | ||
<caption>[[File:Source-logo.png|400px|link=|Source]] | |||
<p style="margin:10px 0 10px;font-size:14px;">'''[[SDK Installation:tr|Yükleme ve Kurulum]] · [[:Category:Source SDK FAQ:tr|Sıkça Sorulan Sorular]] · [[Source SDK Release Notes:tr|Sürüm Notları]]'''</p></caption> | |||
< | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;{{border-radius|8px 0 0 0}};background:#303030;width:225px;">'''[[:Category:Modding:tr|Mod Yapımı]]'''</td> | |||
| | <td style="text-align:center;{{border-radius|0 8px 0 0}};">[[Source:tr|<span style=color:#E1E0DF>Source</span>]] SDK ile mod yapımı ve piyasaya sürülmesi hakkında genel bilgiler.</td></tr> | ||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Level Design:tr|Bölüm Tasarımı]]'''</td> | |||
<td style="text-align:center;">[[Map (level design):tr|<span style=color:#E1E0DF>Maps</span>]] are the 3D worlds where everything comes together</td></tr> | |||
| Maps are the 3D worlds where everything comes together | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Programming:tr|Programlama]]'''</td> | |||
<td style="text-align:center;">A mod's C++ code defines the way its world and game rules behave.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
|- | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting|Scripting]]'''</td> | ||
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to [[Entity:tr|<span style=color:#E1E0DF>entities</span>]].</td></tr> | |||
| Models are the detailed 3D objects that appear in the game world | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Modeling:tr|Modelleme]]'''</td> | |||
<td style="text-align:center;">[[Model:tr|<span style=color:#E1E0DF>Models</span>]] are the detailed 3D objects that appear in the game world.</td></tr> | |||
| Textures and shaders are combined in Source to create materials | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Material System:tr|Materyaller]]'''</td> | |||
<td style="text-align:center;">[[Texture:tr|<span style=color:#E1E0DF>Textures</span>]] and [[Shader:tr|<span style=color:#E1E0DF>shaders</span>]] are combined in Source to create [[Material:tr|<span style=color:#E1E0DF>materials</span>]]</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Sound System:tr|Sesler]]'''</td> | |||
<td style="text-align:center;">Quality audio adds a fourth dimension to your world.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
|- | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Particle_System:tr|Partiküller]]'''</td> | ||
<td style="text-align:center;">Effects like smoke, sparks, blood and fire are created with [[Particle System Overview:se|<span style=color:#E1E0DF>particles</span>]].</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
|- | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:AI:tr|Artificial Intelligence]]'''</td> | ||
<td style="text-align:center;">AI controls the behavior of all but the simplest of [[NPC:tr|<span style=color:#E1E0DF>NPC</span>]] actions.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Choreography:tr|Choreography]]'''</td> | |||
<td style="text-align:center;">Direct your digital actors' performances with [[Choreography creation:tr|<span style=color:#E1E0DF>choreographed scenes</span>]].</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Source_Filmmaker:tr|Filmmaker]]'''</td> | |||
<td style="text-align:center;">Create movies inside the [[Source:tr|<span style=color:#E1E0DF>Source Engine</span>]].</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
|- | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Tutorials:tr|Anlatımlar]]'''</td> | ||
<td style="text-align:center;">Step-by-step guides on a variety of topics.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
|} | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Technical:tr|Teknik]]'''</td> | ||
<td style="text-align:center;">In-depth discussion of Source's features.</td></tr> | |||
[[Category: | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Glossary:tr|Sözlükçe]]'''</td> | |||
<td style="text-align:center;">Explanations for terms you may encounter.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Official Tools:tr|Official Tools]]'''</td> | |||
<td style="text-align:center;">Official tools made by [[Valve:tr|<span style=color:#E1E0DF>Valve</span>]] for their games.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools:tr|Üçüncü Parti Araçlar]]'''</td> | |||
<td style="text-align:center;">Useful developer tools created by the community.</td></tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;{{border-radius|0 0 0 8px}};background:#303030;">'''[[:Category:IO System:tr|I/O System]]'''</td> | |||
<td style="text-align:center;{{border-radius|0 0 8px 0}}">The [[Inputs and Outputs:tr|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in Source-based games/mods.</td></tr></table> | |||
[[Category:Entry pages:tr]] |
Revision as of 09:43, 20 October 2022
Mod Yapımı | Source SDK ile mod yapımı ve piyasaya sürülmesi hakkında genel bilgiler. |
Bölüm Tasarımı | Maps are the 3D worlds where everything comes together |
Programlama | A mod's C++ code defines the way its world and game rules behave. |
Scripting | Scripting can be used for adding new functionality or logic to entities. |
Modelleme | Models are the detailed 3D objects that appear in the game world. |
Materyaller | Textures and shaders are combined in Source to create materials |
Sesler | Quality audio adds a fourth dimension to your world. |
Partiküller | Effects like smoke, sparks, blood and fire are created with particles. |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
Choreography | Direct your digital actors' performances with choreographed scenes. |
Filmmaker | Create movies inside the Source Engine. |
Anlatımlar | Step-by-step guides on a variety of topics. |
Teknik | In-depth discussion of Source's features. |
Sözlükçe | Explanations for terms you may encounter. |
Official Tools | Official tools made by Valve for their games. |
Üçüncü Parti Araçlar | Useful developer tools created by the community. |
I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |