It/SDK Docs: Difference between revisions
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{{lang|SDK Docs|title=Documentazione SDK}} | {{lang|SDK Docs|title=Documentazione SDK}} | ||
{ | {{updatetranslation:it}} | ||
| | <table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;{{border-radius|12px}};"> | ||
<caption>[[File:Source-logo.png|400px|link=|Source]] | |||
<p style="margin:10px 0 10px;font-size:14px;">'''[[SDK Installation:it|Scaricare e Installare]] · [[:Category:Source SDK FAQ:it|Frequently Asked Questions]] · [[Source SDK Release Notes:it|Note di Rilascio]] ([[Source SDK Release Notes|en]])'''</p></caption> | |||
< | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;{{border-radius|8px 0 0 0}};background:#303030;width:225px;">'''[[:category:Modding:it|Modding]]'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Crea, organizza e rilascia il tuo proggetto [[Source:it|<span style=color:#E1E0DF>Source</span>]].</td> | |||
| Crea, organizza e rilascia il tuo proggetto Source. | </tr> | ||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Level Design:it|Level Design]]'''</td> | |||
<td style="text-align:center;">Le mappe sono il pilastro portante del Source. Impara qui tutti gli aspetti fondamentali per produrle.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Programming:it|Programmazione]]'''</td> | |||
|- | <td style="text-align:center;">Gli aspetti pratici di qualasiasi mod. La programmazione è ciò che rende le cose differenti.</td> | ||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting:it|Scripting]]'''</td> | |||
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to [[Entity:it|<span style=color:#E1E0DF>entities</span>]].</td> | |||
| | </tr> | ||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Modeling:it|Modellazione]]'''</td> | |||
<td style="text-align:center;">Tutto quello che c'è da sapere sulla modellazione per il Source.</td> | |||
|- | </tr> | ||
| '''[[:category:Choreography|Coreografia]]''' | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Material System:it|Sistema dei Materiali]]'''</td> | |||
|- | <td style="text-align:center;">Le [[Texture:it|<span style=color:#E1E0DF>textures</span>]] e gli [[Shader:it|<span style=color:#E1E0DF>shaders</span>]] sono combinati nel Source per creare [[Material:it|<span style=color:#E1E0DF>materiali</span>]].</td> | ||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Sound System:it|Sistema dei Suoni]]'''</td> | |||
<td style="text-align:center;">La documentazione sul sistema sonoro del Source.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Particle_System:it|Particles]]'''</td> | |||
<td style="text-align:center;">Effects like smoke, sparks, blood and fire are created with [[Particle System Overview:it|<span style=color:#E1E0DF>particles</span>]].</td> | |||
|- | </tr> | ||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:AI:it|Artificial Intelligence]]'''</td> | |||
|} | <td style="text-align:center;">AI controls the behaviour of all but the simplest of [[NPC:it|<span style=color:#E1E0DF>NPC</span>]] actions.</td> | ||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Choreography:it|Coreografia]]'''</td> | |||
<td style="text-align:center;">Anima i personaggi del Source con la sua unica, potente tecnologia per la coreografia.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Source_Filmmaker:it|Filmmaker]]'''</td> | |||
<td style="text-align:center;">Create movies inside the [[Source:it|<span style=color:#E1E0DF>Source Engine</span>]].</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Tutorials:it|Tutorials]]'''</td> | |||
<td style="text-align:center;">Serve aiuto per utilizzare alcune caratteristiche del Source? Dai uno sguardo qui.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Technical:it|Aspetti tecnici]]'''</td> | |||
<td style="text-align:center;">Vari aspetti tecnici riguardanti il Source e la programmazione di Half-Life 2.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Glossary:it|Glossario]]'''</td> | |||
<td style="text-align:center;">Spiegazione dei termini più comuni.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Official Tools:it|Official Tools]]'''</td> | |||
<td style="text-align:center;">Official tools made by Valve for their [[Valve:it|<span style=color:#E1E0DF>games</span>]].</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools:it|Strumenti di Terze Parti]]'''</td> | |||
<td style="text-align:center;">Strumenti non di Valve per gli sviluppatori.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;{{border-radius|0px 0px 0px 8px}};background:#303030;">'''[[:Category:IO System:it|IO System]]'''</td> | |||
<td style="text-align:center;{{border-radius|0 0 8px 0}}">The [[Inputs and Outputs:it|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in [[Source:it|<span style=color:#E1E0DF>Source</span>]] based games/mods.</td> | |||
</tr> | |||
</table> | |||
[[Category:Entry pages:it | [[Category:Entry pages:it]] |
Revision as of 18:56, 18 October 2022

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You can help by updating the translation.
Also, please make sure the article complies with the alternate languages guide.
This notice is put here by LanguageBar template and if you want to remove it after updating the translation you can do so on this page.
Modding | Crea, organizza e rilascia il tuo proggetto Source. |
Level Design | Le mappe sono il pilastro portante del Source. Impara qui tutti gli aspetti fondamentali per produrle. |
Programmazione | Gli aspetti pratici di qualasiasi mod. La programmazione è ciò che rende le cose differenti. |
Scripting | Scripting can be used for adding new functionality or logic to entities. |
Modellazione | Tutto quello che c'è da sapere sulla modellazione per il Source. |
Sistema dei Materiali | Le textures e gli shaders sono combinati nel Source per creare materiali. |
Sistema dei Suoni | La documentazione sul sistema sonoro del Source. |
Particles | Effects like smoke, sparks, blood and fire are created with particles. |
Artificial Intelligence | AI controls the behaviour of all but the simplest of NPC actions. |
Coreografia | Anima i personaggi del Source con la sua unica, potente tecnologia per la coreografia. |
Filmmaker | Create movies inside the Source Engine. |
Tutorials | Serve aiuto per utilizzare alcune caratteristiche del Source? Dai uno sguardo qui. |
Aspetti tecnici | Vari aspetti tecnici riguardanti il Source e la programmazione di Half-Life 2. |
Glossario | Spiegazione dei termini più comuni. |
Official Tools | Official tools made by Valve for their games. |
Strumenti di Terze Parti | Strumenti non di Valve per gli sviluppatori. |
IO System | The I/O system is the backbone of most levels in Source based games/mods. |