Impulse: Difference between revisions

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m (Expanded on impulse 81)
(description of the impulse 200 command)
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:Default key: c
:Default key: c


;impulse 81:Cheat. Replaces the current weapon with a set of spheres (''models/shadertest/envballs.mdl''), each with different reflective surfaces. Useful for checking cubemaps.
;impulse 81:Replaces the current weapon with a set of spheres (''models/shadertest/envballs.mdl''), each with different reflective surfaces. Useful for checking cubemaps.


;impulse 82:Cheat. Spawns the buggy (and possibly something more, as the messages also talk about skulls and seagulls).
;impulse 82:Cheat. Spawns the buggy (and possibly something more, as the messages also talk about skulls and seagulls).
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;impulse 101:Commonly used cheat. Gives the player all weapons, extra ammo, extra health and extra energy.
;impulse 101:Commonly used cheat. Gives the player all weapons, extra ammo, extra health and extra energy.


;impulse 200:?
;impulse 200:Removes the weapon from the hud, useful for taking screenshots.





Revision as of 14:16, 8 March 2006

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A console command which can do lots of different stuff depending on its numeric parameter.

Here is a list. All those marked as a cheat will require the sv_cheats ConVar being set to 1.

impulse 50
Makes player command (call/send) a squad.
Default key: c
impulse 81
Replaces the current weapon with a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. Useful for checking cubemaps.
impulse 82
Cheat. Spawns the buggy (and possibly something more, as the messages also talk about skulls and seagulls).
impulse 100
Toggles the flashlight on/off for the player.
Default key: f
impulse 101
Commonly used cheat. Gives the player all weapons, extra ammo, extra health and extra energy.
impulse 200
Removes the weapon from the hud, useful for taking screenshots.


This link leads to a longer list that could need some confirmation. (Do not copy without permission. Just see if they work and write the results here.)

http://www.editlife.net/tutorial.php?id=40