Impulse: Difference between revisions
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m (Expanded on impulse 81) |
(description of the impulse 200 command) |
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Line 8: | Line 8: | ||
:Default key: c | :Default key: c | ||
;impulse 81: | ;impulse 81:Replaces the current weapon with a set of spheres (''models/shadertest/envballs.mdl''), each with different reflective surfaces. Useful for checking cubemaps. | ||
;impulse 82:Cheat. Spawns the buggy (and possibly something more, as the messages also talk about skulls and seagulls). | ;impulse 82:Cheat. Spawns the buggy (and possibly something more, as the messages also talk about skulls and seagulls). | ||
Line 17: | Line 17: | ||
;impulse 101:Commonly used cheat. Gives the player all weapons, extra ammo, extra health and extra energy. | ;impulse 101:Commonly used cheat. Gives the player all weapons, extra ammo, extra health and extra energy. | ||
;impulse 200: | ;impulse 200:Removes the weapon from the hud, useful for taking screenshots. | ||
Revision as of 14:16, 8 March 2006
A console command which can do lots of different stuff depending on its numeric parameter.
Here is a list. All those marked as a cheat will require the sv_cheats ConVar being set to 1.
- impulse 50
- Makes player command (call/send) a squad.
- Default key: c
- impulse 81
- Replaces the current weapon with a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. Useful for checking cubemaps.
- impulse 82
- Cheat. Spawns the buggy (and possibly something more, as the messages also talk about skulls and seagulls).
- impulse 100
- Toggles the flashlight on/off for the player.
- Default key: f
- impulse 101
- Commonly used cheat. Gives the player all weapons, extra ammo, extra health and extra energy.
- impulse 200
- Removes the weapon from the hud, useful for taking screenshots.
This link leads to a longer list that could need some confirmation. (Do not copy without permission. Just see if they work and write the results here.)