Impulse: Difference between revisions

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(Marked two as cheats, and added impulse 82.)
m (Expanded on impulse 81)
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:Default key: c
:Default key: c


;impulse 81:Cheat. Replaces the current weapon model with a set of spheres, each with different reflective surfaces. Useful for testing cubemaps.
;impulse 81:Cheat. Replaces the current weapon with a set of spheres (''models/shadertest/envballs.mdl''), each with different reflective surfaces. Useful for checking cubemaps.


;impulse 82:Cheat. Spawns the buggy (and possibly something more, as the messages also talk about skulls and seagulls).
;impulse 82:Cheat. Spawns the buggy (and possibly something more, as the messages also talk about skulls and seagulls).

Revision as of 11:55, 8 March 2006

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A console command which can do lots of different stuff depending on its numeric parameter.

Here is a list. All those marked as a cheat will require the sv_cheats ConVar being set to 1.

impulse 50
Makes player command (call/send) a squad.
Default key: c
impulse 81
Cheat. Replaces the current weapon with a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. Useful for checking cubemaps.
impulse 82
Cheat. Spawns the buggy (and possibly something more, as the messages also talk about skulls and seagulls).
impulse 100
Toggles the flashlight on/off for the player.
Default key: f
impulse 101
Commonly used cheat. Gives the player all weapons, extra ammo, extra health and extra energy.
impulse 200
?


This link leads to a longer list that could need some confirmation. (Do not copy without permission. Just see if they work and write the results here.)

http://www.editlife.net/tutorial.php?id=40