List of skies: Difference between revisions
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| | cx <br /> [[Image:cx_.jpg]] || de_chateau || 0 27 0 || -65 || 255 242 192 600 || 145 172 189 300 | | cx <br /> [[Image:cx_.jpg]] || de_chateau || 0 27 0 || -65 || 255 242 192 600 || 145 172 189 300 | ||
| |- | |- | ||
| | de_cobble <br /> [[Image:de_cobble.jpg]] ||  | | de_cobble <br /> [[Image:de_cobble.jpg]] || de_cbble || 0 330 0 || -40 || 240 252 255 700 || 146 149 155 300 | ||
| |- | |- | ||
| | de_cobble_hdr <br /> [[Image:de_cobble.jpg]] || || 0 330 0 || -40 || 240 252 255 700 || 146 149 155 300 | | de_cobble_hdr <br /> [[Image:de_cobble.jpg]] || de_cbble || 0 330 0 || -40 || 240 252 255 700 || 146 149 155 300 | ||
| |- | |- | ||
| | de_piranesi <br /> [[Image:de_piranesi.jpg]] || de_piranesi || 0 150 0 || -50 || 255 248 192 450 || 152 160 168 300 | | de_piranesi <br /> [[Image:de_piranesi.jpg]] || de_piranesi || 0 150 0 || -50 || 255 248 192 450 || 152 160 168 300 | ||
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| | office <br /> [[Image:office.jpg]] || cs_office || 0 17 0 || -60 || 255 249 225 325 || 121 152 185 400 | | office <br /> [[Image:office.jpg]] || cs_office || 0 17 0 || -60 || 255 249 225 325 || 121 152 185 400 | ||
| |- | |- | ||
| | sky_dust <br /> [[Image:sky_dust.jpg]] || de_dust, de_dust2 || 0 43 0 || -60 || 233 225 201 700 || 241 228 190 500 | | sky_dust <br /> [[Image:sky_dust.jpg]] || de_dust, de_dust2 || 0 43 0 || -60 || 233 225 201 700 || 241 228 190 500 | ||
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| |- | |- | ||
| | train <br /> [[Image:train.jpg]] || de_train || 0 120 0 || -57 || 255 250 234 700 || 98 129 179 500 | | train <br /> [[Image:train.jpg]] || de_train || 0 120 0 || -57 || 255 250 234 700 || 98 129 179 500 | ||
| |- | |||
| | sky_c17_05 <br /> [[Image:sky_c17_05.jpg]] || || || || || | |||
| |} | |} | ||
Revision as of 06:02, 8 March 2006
This is a list of skies available in the Steam caches, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.
source materials.gcf
These skyboxes are available to Half-Life 2 and all games and mods using the Source Engine.
The table below explains the prefixes used in map filenames.
| Prefix | Location | 
|---|---|
| d1_trainstation | City 17 before the teleporter accident | 
| d1_canals | Route Kanal | 
| d1_eli | Black Mesa East | 
| d1_town | Ravenholm | 
| d2_coast | Highway 17 | 
| d2_prison | Nova Prospekt | 
| d3_c17 | City 17 after the Nova Prospekt explosion | 
| d3_citadel,d3_breen | The Citadel | 
Only outdoor maps that have both skyboxes and light_environments are referenced by this list.
 Note:The skybox material listed for d3_citadel_05 is sky_day03_06B.
Note:The skybox material listed for d3_citadel_05 is sky_day03_06B.These skyboxes are available to Counter-Strike: Source and mods utilizing its content.
| Sky Name & Picture | Example Map | Ideal Sun Angle | Ideal Sun Pitch | Ideal Brightness | Ideal Ambience | 
|---|---|---|---|---|---|
| assault  | cs_assault | ||||
| cx  | de_chateau | 0 27 0 | -65 | 255 242 192 600 | 145 172 189 300 | 
| de_cobble  | de_cbble | 0 330 0 | -40 | 240 252 255 700 | 146 149 155 300 | 
| de_cobble_hdr  | de_cbble | 0 330 0 | -40 | 240 252 255 700 | 146 149 155 300 | 
| de_piranesi  | de_piranesi | 0 150 0 | -50 | 255 248 192 450 | 152 160 168 300 | 
| hav  | cs_havana | 0 300 0 | -12 | 251 215 140 800 | 143 176 214 300 | 
| italy  | cs_italy | 0 165 0 | -45 | 255 232 208 600 | 183 201 206 200 | 
| jungle  | de_aztec | 0 287 0 | -60 | 248 244 237 350 | 190 209 216 150 | 
| militia_hdr  | cs_militia | ||||
| office  | cs_office | 0 17 0 | -60 | 255 249 225 325 | 121 152 185 400 | 
| sky_dust  | de_dust, de_dust2 | 0 43 0 | -60 | 233 225 201 700 | 241 228 190 500 | 
| tides  | de_tides de_inferno | 0 51 0 0 307 0 | -60 -65 | 242 224 183 850 235 222 177 800 | 105 150 186 800 91 135 149 400 | 
| train  | de_train | 0 120 0 | -57 | 255 250 234 700 | 98 129 179 500 | 
| sky_c17_05 File:Sky c17 05.jpg | 
day of defeat source.gcf
These skyboxes are available to Day of Defeat: Source and mods utilizing its content. These skies are HDR capable.
lostcoast content.gcf
These skyboxes are available to Half-Life 2: Lost Coast and mods utilizing its content. These skies are HDR capable.
| Environment articles: | |
|---|---|
| Skies and environment maps |  Source: Skybox (2D) • Skybox (3D) • HDR Skies • Skybox with Terragen • Skybox with Terragen - Advanced • List of skies | 
| Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine | 































