World brush: Difference between revisions
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{{ | {{lang|World brush|title=World Brush}}{{goldsource topicon}}{{source topicon}}[[Category:Glossary]][[Category:Level Design]] | ||
| | A [[world brush]] is a [[brush]] that has not been tied to an [[entity]]. Unless specified otherwise by a [[material]], world brushes are solid to everything, block [[line of sight]], cast [[lightmap]] shadows, cut [[Visleaf|visleaves]], obstruct [[Visibility optimization|visibility]], and [[Leak|seal the map]]. New world brushes are created with the {{hammer block}}. To turn a [[brush entity]] into a world brush, select it, then choose ''Tools > Move to World'' (or press {{key|Ctrl|Shift|W}}). | ||
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== See | == See Also == | ||
* [[ | * [[Basic Construction|Brush Creation]] | ||
* [[Level Design Overview|Introduction to Editing]] | |||
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Revision as of 15:08, 19 May 2022
A world brush is a brush that has not been tied to an entity. Unless specified otherwise by a material, world brushes are solid to everything, block line of sight, cast lightmap shadows, cut visleaves, obstruct visibility, and seal the map. New world brushes are created with the Block tool . To turn a brush entity into a world brush, select it, then choose Tools > Move to World (or press Ctrl+⇧ Shift+W).