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World brush: Difference between revisions

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{{lang|World brush|title=World Brush}}{{goldsource topicon}}{{source topicon}}[[Category:Glossary]][[Category:Level Design]]
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A [[world brush]] is a [[brush]] that has not been tied to an [[entity]]. Unless specified otherwise by a [[material]], world brushes are solid to everything, block [[line of sight]], cast [[lightmap]] shadows, cut [[Visleaf|visleaves]], obstruct [[Visibility optimization|visibility]], and [[Leak|seal the map]]. New world brushes are created with the {{hammer block}}. To turn a [[brush entity]] into a world brush, select it, then choose ''Tools > Move to World'' (or press {{key|Ctrl|Shift|W}}).
|pt=World_brush:pt
|ru=World_brush:ru
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A '''World brush''' is a [[brush]] that has not been tied to an [[entity]]. To turn a [[brush entity]] into a world brush, select it, and choose ''Tools > Move to World''.


== See also ==
== See Also ==
* [[Introduction to Editing]]
* [[Basic Construction|Brush Creation]]
 
* [[Level Design Overview|Introduction to Editing]]
[[Category:Glossary]]
[[Category:Level_Design]]

Revision as of 15:08, 19 May 2022

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A world brush is a brush that has not been tied to an entity. Unless specified otherwise by a material, world brushes are solid to everything, block line of sight, cast lightmap shadows, cut visleaves, obstruct visibility, and seal the map. New world brushes are created with the Block tool Hammer block.png. To turn a brush entity into a world brush, select it, then choose Tools > Move to World (or press Ctrl+ Shift+W).

See Also