$body: Difference between revisions
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Tip:Multiple reference meshes can be handled with a $bodygroup.
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Kestrelguy (talk | contribs) m (updated language bar.) |
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{{ | {{lang|$body|$title=$body}}[[Category:QC Commands|b]] | ||
| | The [[QC command]] {{ent|$body}} is used to add a [[reference mesh]] to a model. Without at least one <code>$body</code> the model will be invisible (exception: models with [[facial animation]] use <code>[[$model (QC)|$model]]</code> instead). | ||
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}} | |||
The [[QC command]] | |||
{{tip|Multiple reference meshes can be handled with a | {{tip|Multiple reference meshes can be handled with a {{ent|$bodygroup}}.}} | ||
== Syntax == | == Syntax == | ||
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[[$sequence]] idle "shell_idle.smd" | [[$sequence]] idle "shell_idle.smd" | ||
== See | == See Also == | ||
*[[Reference mesh]] | *[[Reference mesh]] | ||
* | *{{ent|$lod}}, for lowering detail at a distance | ||
* | *{{ent|$bodygroup}}, for managing multiple <code>$body</code>s | ||
*[[$model (QC)|$model]], for facial animation | *<code>[[$model (QC)|$model]]</code>, for facial animation | ||
Revision as of 10:20, 10 May 2022
The QC command $body is used to add a reference mesh to a model. Without at least one $body
the model will be invisible (exception: models with facial animation use $model
instead).

Syntax
$body <name> <reference mesh SMD> [reverse] [scale <int>]
Example
$modelname "weapons/shell.mdl" $cdmaterials "models/weapons/" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"
See Also
- Reference mesh
- $lod, for lowering detail at a distance
- $bodygroup, for managing multiple
$body
s $model
, for facial animation