Category:Internal entities: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(Redirecting Internal entity to this page, added sentence and categories from there.)
Line 1: Line 1:
{{lang|Category:Internal entities}}
'''Internal [[entity|entities]]''' are those which are processed by [[VBSP]] then either deleted or merged into another entity. They do not exist when the map is running, so they won't count to the [[entity limit]].
Internal entities get special treatment by the map compile tools and are removed from the final product, usually stored in a special chunk.
Internal entities get special treatment by the map compile tools and are removed from the final product, usually stored in a special chunk.
==See also==
==See also==
[[:Category:Non-internal entity]]
[[:Category:Non-internal entity]]
[[Category:Entities]]
[[Category:Entities]]
[[Category:Level Design]]
[[Category:Glossary]]

Revision as of 15:35, 25 April 2022

English (en)Deutsch (de)Español (es)Hrvatski (hr)Русский (ru)中文 (zh)Translate (Translate)

Internal entities are those which are processed by VBSP then either deleted or merged into another entity. They do not exist when the map is running, so they won't count to the entity limit.

Internal entities get special treatment by the map compile tools and are removed from the final product, usually stored in a special chunk.

See also

Category:Non-internal entity

Subcategories

This category has only the following subcategory.