Category talk:Internal entities
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just thinking out loud not sure if correctly or for what purpose
Env_cubemap
- adds stuff to special lump - true internal entityFunc_detail
- makes a brush be part of world and not cut visleaves - more like compiler instruction rather than entityFunc_instance
- just a convenient way to edit vmfs - more like compiler instructionFunc_instance_origin
- same - more like compiler instructionFunc_instance_parms
- same - more like compiler instructionFunc_ladder
- computes some stuff based on size of brush or the ladder textures and emits info_ladder/func_simpleladder to entity lump - more like compiler instructionFunc_viscluster
- tells compiler how to compute vis - more like compiler instruction
Info_lighting
- just some cordinate used by prop_static - more like compiler instructionInfo_no_dynamic_shadow
- tells compiler which sides of brush should have a special flag that prevents dynamic shadow - more like compiler instructionInfo_overlay
- adds stuff to special lump - true internal entityInfo_overlay_transition
- adds stuff to special lump - true internal entity
Prop_detail
- adds stuff to special lump (i think?)- true internal entityProp_detail_sprite
- adds stuff to special lump (i think?) - true internal entityProp_static
- adds stuff to special lump - true internal entity