Category talk:Internal entities

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just thinking out loud not sure if correctly or for what purpose

  • Env_cubemap - adds stuff to special lump - true internal entity
  • Func_detail - makes a brush be part of world and not cut visleaves - more like compiler instruction rather than entity
  • Func_instance - just a convenient way to edit vmfs - more like compiler instruction
  • Func_instance_origin - same - more like compiler instruction
  • Func_instance_parms - same - more like compiler instruction
  • Func_ladder - computes some stuff based on size of brush or the ladder textures and emits info_ladder/func_simpleladder to entity lump - more like compiler instruction
  • Func_viscluster - tells compiler how to compute vis - more like compiler instruction
  • Info_lighting - just some cordinate used by prop_static - more like compiler instruction
  • Info_no_dynamic_shadow - tells compiler which sides of brush should have a special flag that prevents dynamic shadow - more like compiler instruction
  • Info_overlay - adds stuff to special lump - true internal entity
  • Info_overlay_transition - adds stuff to special lump - true internal entity
  • Prop_detail - adds stuff to special lump (i think?)- true internal entity
  • Prop_detail_sprite - adds stuff to special lump (i think?) - true internal entity
  • Prop_static - adds stuff to special lump - true internal entity
  • goldsrc - info_texlights - literally just .rad but as internal entity - more like compiler instruction
    --Nescius (talk) 12:31, 23 April 2025 (PDT)